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|[[RQG 214 - Guivres|Guivres]] |
|[[RQG 214 - Guivres|Guivres]] |
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|<section begin="cw214" /><span class="spoiler">Fire, Hivemind, Injury, Building collapse, Discussions of: death (inc. character death), Mentions of: heights & falling, body horror, being trapped/buried, SFX: occasional beeping, wind & rushing air, flapping, explosions, smashing glass, continuous pulsing note, static, screaming & roaring</span><section end="cw214" /> |
|<section begin="cw214" /><span class="spoiler">Fire, Hivemind, Injury, Building collapse, Discussions of: death (inc. character death), Mentions of: heights & falling, body horror, being trapped/buried, SFX: occasional beeping, wind & rushing air, flapping, explosions, smashing glass, continuous pulsing note, static, screaming & roaring</span><section end="cw214" /> |
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+ | |- |
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+ | |215 |
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+ | |[[RQG 215 - Tower Defence|Tower Defence]] |
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+ | |<section begin="cw215" /><span class="spoiler">Physical violence & injury, Heights, Fire, Bombs, Hivemind, Discussions of: death (inc. character death), magical transformation, Mentions of: zombies, blood, dismemberment, suicide, SFX: wind & rushing air, wingbeats, rumbling & rattling, clanking, roaring, explosions, building collapse</span><section end="cw215" /> |
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Revision as of 03:21, 17 November 2021
NOTE: This is an unfinished, community-generated list! Please do not rely on this list to identify all triggers; please help make it more complete by adding warnings that are missing and correcting errors (please use the source editor rather than the visual editor). If you're not sure how, you can put them on the talk page.
This page is experimental. Collapsible tables and spoiler bars were added to minimise spoiling you for episodes you're not looking for, but if this poses any sort of accessibility or formatting issues please mention it on the talk page or ping cinphoria#9283 on Discord/tweet @cinphoria.
Q&As and season recaps are listed in the season that they pertain to rather than in the miscellaneous section (e.g. the season 1 Q&A and recap episodes are listed at the end of the table in Season 1). Canon in-world Patreon sidequests are listed in the season when they first aired.
Prologue (1-17)
In general/recurring warnings: jokes about physical disability (leg amputee) from cast; difficulty pronouncing a character of colour's name; violence and death; kidnapping; police, including arrest and interrogation; a character (Bertie) who is sexist, classist, and racist; implied past childhood emotional abuse & trauma
# | Episode Title | Warnings |
---|---|---|
1 | Hello! | Gambling, stalking, physical violence, blood |
2 | Bertie! Wellington! | Racism (mispronouncing a person of colour's name). Mentions: disease (gout), mental illness (including term 'crazy') |
3 | The Simulacrum | Alcohol consumption/drunkenness, fire, explosions, injury, temporary loss of senses, mass death, mild jokes related to a character's disability |
4 | Fire and Pianos | Mass death, trapped by fire, combat |
5 | The Naked Arsonist | Mass death, trapped by fire, explosions. Mentions: drugs (opium) |
6 | Gazebos, Sleuthing and Hats | Fire (inc. SFX), dead bodies, description of injuries. Mentions: surgery (amputation), burns, police, temporary loss of senses, jokes related to Zolf's move speed |
7 | Squelch | Danger of drowning, raw sewage |
8 | Londons All the Way Down | Implied trauma, police & police station. Mentions: faeces |
9 | Other London | Classism, physical violence. Mentions: poor animal farming practice, drugs |
10 | Eels and Dogs and Acid, Oh My! | Combat, physical violence, graphic description of injury, aggressive dogs/dog attack, harm to animals, acid attack inc. burns, temporary loss of senses. SFX: loud boom |
11 | The Rackets | Combat, kidnapping, implied past child abuse, emotional manipulation, implied trauma, unwanted/unexpected body transformation |
12 | Keeeeeesh | Mild joke about Zolf's prosthetic (Zolf introduced as 'three quarters man, one quarter peg leg'), alcohol consumption, taxidermy |
13 | Ghost Ambush | Physical violence, combat, aggressive dogs, interrogation. Discussion of drowning |
14 | Knock Knock... | Physical violence, combat, minor character death inc. graphic description of injury, vomiting. Mention: temporary loss of senses |
15 | BOOM! | Explosions |
16 | Collateral Damage | Serious injury, scarring (visible), injury to animal |
17 | Good Cop, Bad Cop, Stabby Cop and Bertie | Police interrogation, including threats of violence; physical violence, discussion of capital punishment |
Season 1 (18-53)
In general/recurring warnings: harm to children; memory manipulation and erasure; unreality; physical and emotional harm to an animal (dog); loss of self; grief; claustrophobia; danger of drowning; violence and death; a character (Bertie) who is sexist, classist, and racist; implied past childhood emotional abuse & trauma
# | Episode Title | Warnings |
---|---|---|
18 | Gussets and Staves | Discussion of past self-mutilation, implied past child abuse, implied trauma |
19 | Oops! | Physical violence, combat, mild harm to animal (dog) |
20 | I'm Byron! | Implied past family conflict, alcohol consumption/drunkenness |
21 | Garden Party! | Animal (lizard) death, animal (dog) endangerment, alcohol consumption, mention of drug use (opium), spiders, blood, implied multiple human(oid) deaths |
22 | Carry On Swarming | Animal (dog) endangerment, graphic description of corpses |
23 | Hedge Your Bets | Animal (dog) endangerment, graphic descriptions of gore, violence and mutation, corpses, tentacle (mention), blood |
24 | The Root of The Problem | Corpses, temporary helplessness, graphic descriptions of corpse mutation |
25 | A Wilde After-party | Extended non-explicit sexual discussion, alcohol consumption, home invasion/ trespass |
26 | I Predict a Riot! | Social unrest, protest turning violent (inc. weapons), scapegoating, physical violence, arrest |
27 | In The Navy! | Smoking, alcohol, drunkenness, the military, graphic description of a skin complaint, arrest & imprisonment |
28 | Not-So-Hard Time | Arrest & imprisonment |
29 | The Scrimshaw Redemption | Imprisonment |
30 | In Too Deep | Drowning; oppressive religious structures, practices and beliefs, public reprimand from an authority figure |
31 | Water Way to Go... | Drowning |
32 | End of the Line... | Drowning, electrocution, endangerment of civilians |
33 | Bon Voyage! | Car accident, drunk driving, coercion/kidnapping of bystander, incorrect usage of 'psychotic' |
34 | Le Gai Paris! | Publication of compromising photo taken without consent |
35 | The Exposition Box | Deception/betrayal by a friend, intense pain, branding, mention: eternal damnation as real possibility |
36 | Contracts and Calculators | Memory manipulation |
37 | Ups and Downs | Animal (dog) endangerment, mild joking about a person being overweight |
38 | Brutor Is... | Animal (dog) endangerment, graphic description of injury, scarring, blood, smoking |
39 | Sleuths, Smarms and Stations | Mention: drowning |
B1 | The Yeti's Claw | Homophobic insults, physical violence/combat, temporary paralysis |
B2 | Keystone's Key Stone | Temporary paralysis inc. manhandling, Mentions: spiders, sexual comments, animal attack, physical violence/combat |
B3 | Onwards and Upwards! | Physical violence/combat, blood, graphic description of injury, Animal (snow leopard) death, mutilation of corpse |
B4 | Girls, Guardians & Giants | |
B5 | The Tomb of Hannibal | Blood, mind control/compulsion, temporary loss of speech, self harm, innuendo |
40 | Wheels Within Wheels... | Alcohol consumption, discussion of death of one's (adult) child, implication of death of children's parent, discussion of mind control/compulsion |
41 | Chariots and Catacombs | Claustrophobia, trapped underground, buried alive |
42 | Feet of Clay | Claustrophobia, trapped underground, buried alive, drowning, suffocation, crushing, graphic description of injury, scarring, loss of limb mobility, medical shock, being hunted |
43 | Hunted | Claustrophobia, underground, darkness, being hunted, tentacles, grotesque creature description, heights, falling. SFX: loud screeches, squelching |
44 | Rock Bottom | Claustrophobia, underground, darkness, being hunted, tentacles, heights, falling, isolation, drowning, body horror, medical horror (inc. jokes). SFX: squelching, loud screeching |
45 | Mr. Ceiling | Jokes relating to amputation (in & out of character), mind control, medical interventions without consent, discussions of memory manipulation. Mentions: drowning |
46 | Theseus' Ship | Implied mass murder (including minors), memory manipulation, implied past child abuse/trauma, mental decay, gore, reanimated corpses inc. replaced body parts, graphic description of murder, euthanasia. Discussions: amputation and mobility, unreality, past harm to a child, loss of personhood. Mentions: smoking (joke) |
47 | Memories are Made of This | Extreme pain, branding, mutilation of corpse, memory manipulation, discussion of past harm to a child, implied past child abuse/trauma, emotional abuse of dog, memory loss. Discussion: skin grafting |
48 | Ctrl Alt Destroy! | Gore |
49 | Bringing Down the House | Unreality, memory manipulation, arguments, grief. SFX: Repeated alarm sound |
50 | Everything's Fine | Unreality, memory manipulation, implied past family conflict, implied past child abuse, grief. Brief discussion: suicide and hopelessness; prosthesis, mobility, restoration of lost limbs |
51 | Elementary my dear Bertie! | Trapped by fire, nudity |
52 | A Night to Remember | Aggressive dogs, animal attack (dog) |
53 | You're Welcome? | Mass panic, police, police station |
S1 Mailbag - Part 1 | Bloopers: unpleasant mouth noises | |
S1 Mailbag - Part 2 | ||
Season One Recap - Part 1 | ||
Season One Recap - Part 2 |
Season 2 (54-85)
# | Episode Title | Warnings |
---|---|---|
54 | Paris is Burning | Mass panic/rioting, social unrest, hostile police, interrogation, kettling of civilians, arguments, emotional crisis, Bertie being ableist (on top of his usual stuff) |
55 | In Seine in the Membrane | Mass panic/rioting, societal collapse, drowning, thalassophobia, emotional crisis, physical violence towards civilians, pain, graphic description of injury, medical intervention without consent, body horror, inappropriate touching, gang violence |
56 | Trench Coat Capers | Prejudice against fantasy races (gnomes), nonconsensual drugging, gagging, physical violence/combat, minor character death, explosions, societal collapse, description of injury (inc. SFX), mutilation |
57 | Locksmith Lockdown | Nonconsensual drugging, very graphic description of mutilation, societal collapse. Hostage situation including violent interrogation, violence towards a helpless character, minor character deaths. Prejudice against fantasy races (gnomes), including conspiracy theories that mirror real-life racist conspiracy theories, and physical violence motivated by fantasy racism. The character deaths are *not* racially motivated. |
58 | Tanks But No Tanks | Minor character death, physical violence/combat, street warfare, trapped/surrounded |
59 | Run Awaaaaaay! | Gore, physical violence/combat, street warfare, trapped/surrounded |
60 | To the Aeroport! | Street warfare |
61 | Skyships and Harlequins | Guns, physical violence, air travel, vomiting, death/grief/family tragedy (discussed) |
62 | (Sky) Ship in a Bottle | Air travel, mass destruction, mass death (implied), blood, graphic description of disease symptoms (scurvy), incorrect use of 'psychopath', chronic/degenerative illness, stalking |
63 | Harrison Cambell! | Air travel, Danger of falling from airship, heights, bullying, stalking, exposure to elements, serious intra-party conflict, guns |
64 | Swords, Severance, and Sass | Air travel, danger of falling from airship, arguments, mind-reading without consent |
65 | Parting in Prague | Alcohol consumption, self-hatred/guilt |
66 | Loose Ends | Dismissive medical professionals, mild ableist joke (mobility), prejudice against fantasy races (gnomes), including conspiracy theories that mirror real-life racist conspiracy theories |
67 | Ack Zombies! | Undead (Western-fantasy zombies), physical violence/combat, mind control, gore, viscera, blood, graphic description of injury, mass panic, SFX: screaming, squelching |
68 | Funky to Funk | Compulsion, physical violence, fantasy racist comment (goblins), undead (Western-fantasy zombies), fire |
69 | Rag Week | Compulsion, blood, implied mental deterioration |
70 | Quoth the Raven | Animal in captivity (crow), discussion of predatory business practices, Mentions: Faeces, mental illness, mental deterioration, death, animal cruelty (bloopers) |
71 | Secrets and Smithies | Attempted psychological torture, mind control (implied). Mentions: Insanity |
72 | Drama! | Injury, discussion of torture, discussion of mind control |
73 | Phantom Funtimes | Compulsion, combat, undead (wraith, Western-fantasy zombies), discussion of STDs, weakening/fatigue. SFX: Screeching, squelching |
74 | Upstairs Downstairs | Undead (Western-fantasy zombies), trapped by fire, explosions, fatigue, blood, vomiting. SFX: fire, squelching |
75 | The Show Must Go On! | Undead (Western-fantasy zombies), rotting flesh, gore, stench, exploding flesh, burns. SFX: squelching, splashing. [Bonus: just so many bowling puns] |
76 | Hello Prague | Mass mind control, undead (Western-fantasy zombies) |
77 | Hello Kafka! | Mass mind control, unwanted/unexpected body transformation, mental decay, undead (Western-fantasy zombies), physical violence/combat, gore. Mentions: parental disappointment |
78 | Stage Fright | Mass mind control, major character death, minor character death, suffocation, unwanted/unexpected body transformation, mental decay, undead (Western-fantasy zombies), physical violence/combat, gore, blood, filth, graphic description of injury. SFX: squelching, splashing |
79 | Farewell Bertie | Discussions of death, unwanted/unexpected body transformation, mental decay, grief |
80 | What Now | Arrest, violent interrogation, prejudice against fantasy races (goblins), abuse of police power, violent hatred (against undead), grief. SFX: screaming |
81 | Breakfast With Desert | Unreality |
82 | Hostile Work Environment | Unreality, Graphic sound effects (injury) |
83 | Fatal Attraction | Violence from a former partner, gaslighting, arguments |
84 | Dishing the Dirt | Unpleasant sound effect (bodily fluids) |
85 | Proper Hospitality | Exposure to elements, manhandling without consent, discussion of grief, discussion of mass suffering, unwanted telepathy |
Season 2 Q+A | ||
Recap - The Story So Far |
Season 3 (86-126)
# | Episode Title | Warnings |
---|---|---|
86 | Clerical Errors | Graphic mention of injury, degenerative/terminal illness, intrusive telepathy |
87 | Homeward Bound | Familial grieving, family conflict |
88 | Moonshine Misery | Alcoholism, alcohol consumption/drunkenness, familial grieving, family conflict, discussions of prejudice against fantasy races (goblins), second-hand embarrassment/awkwardness |
89 | We Hardly Knew Ye | Alcoholism, familial grieving, family conflict, funeral, references to past childhood abuse, gambling addiction |
90 | Family Matters | Alcoholism, familial grieving, family conflict, discussion of gambling addiction, suicidal ideation, references to past childhood abuse |
91 | Can't We All Just Get Along? | Alcohol consumption/drunkenness, self-hatred/guilt, family conflict |
92 | Bringing Down the House | Alcohol consumption/drunkenness, self-hatred/guilt, family conflict, comedic violence, arrest |
93 | The Curse!!! | Alcohol consumption/drunkenness, self-hatred/guilt, family conflict, comedic violence, arguments, discussion of execution, mind alteration |
94 | Justice | Arguments, mind alteration (discussed), arrest |
95 | Apophis Awaits | Discussions of real-world racism, discussions of prejudice against fantasy races (halflings) discussions of past childhood bullying, discussions of mass death |
96 | Behind Closed Doors | Intrusive telepathy, darkness, impalement, blood, paralysis |
97 | Vaults, Villains and Virtue | paralysis, darkness, arrest, motion sickness, vomiting. Mention: drugs (methadone) |
98 | Hostile Accounting | Mention of vomiting, Interreligious conflict |
99 | Lads and Blokes | Physical violence/combat, explosions, implied mass mind control, surrounded, gore. |
100 | Disappearing Acts | Physical violence/combat, injury, permanent injury, scarring (including facial), discussion of mass mind control, mediacl procedure |
Pugmire Sidequest 1 (Patreon) | ||
Pugmire Sidequest 2 (Patreon) | ||
Pugmire Sidequest 3 (Patreon) | ||
Pugmire Sidequest 4 (Patreon) | ||
101 | Resolutions | Fear of child endangerment |
102 | Look Busy! | Mild cruelty to animals (horses) |
103 | Everybody Out! | Alcohol consumption, inter-religious conflict, implied water crisis/drought, resource scarcity |
104 | Nice to Meat You | Meat, aggressive dogs, multiple deaths |
105 | Surprise! | Multiple deaths, aggressive dogs, violence against animals (dogs), animal death (dogs). SFX: multiple dogs barking |
106 | Special Delivery | Multiple deaths, injury, gore, implied torture, violent interrogation, References to child abuse, family conflict. SFX: constant ringing alarm |
107 | Questions and Answers | References to child abuse & child death, family conflict, imprisonment |
108 | Worker Woes | Conflict between fantasy races, crowds |
109 | Dance Off! | Conflict between fantasy races, water shortage, crowds, mass destruction, alcohol consumption, drunkenness |
110 | Cracking Up | Small enclosed spaces; discussion of drowning, drunkenness |
111 | Waterworks | Small enclosed spaces; discussion of poisoning, suffocation, being buried alive, & drowning |
112 | Water Conundrum | Small enclosed spaces, rising water, drowning, arguments, |
113 | Bug in the Machine | Worms/grubs/creepy-crawlies, teeth/biting, parasitism, discussion of industrial accidents. Mention: drowning. SFX: Persistent ringing, squelching/slithering, persistent mechanical noises |
114 | Snakes and Daggers | Physical violence/combat, injury, death, kidnapping (adults & child). Discussion of experiencing fainting. SFX: persistent mechanical noises, squelching |
115 | Rome is Where the Heart Is | Kidnapping (adults & child), hair pulling, graphic description of injury, very hostile elements |
116 | Hounded | Kidnapping (adults & child, off screen) |
117 | Orcward | Kidnapping (adults & child, off screen) |
118 | Pop | Kidnapping (adults & child, off screen), injury, forced insomnia & nightmares (magical) |
119 | Magic Naps | Kidnapping (adults & child, off screen), forced insomnia & nightmares (magical); someone asked to strip for medical purposes; imprisonment, blood. Mention: sex |
120 | Unlikely Allies | Kidnapping (adults & child, off screen); imprisonment |
121 | Contact | Kidnapping (adults & child, off screen) |
122 | Gatekeeping | Kidnapping (adults & child, off screen) |
123 | Plane and Simple | Kidnapping (adults & child, off screen), unreality, mild body horror (body distortion), mental deterioration/ memory loss, mild secondhand embarrassment. SFX: persistent droning |
124 | Catching Up | Descriptions of childhood neglect/abuse, mild body horror (body distortion), kidnapping (adults & child) |
125 | Don't Let Go | Mild body horror (body distortion), kidnapping (adults & child), unreality, discussion of injuries, explosions |
126 | Interesting Times | Prejudice against fantasy races (goblins); discussions of in-world pandemic, time jump/ timeskip |
Season 3 Q&A | ||
S3 Recap |
Season 4 (AR, 127-203)
# | Episode Title | Warnings |
---|---|---|
AR1 | Ancient Rome Sidequest 1 | Fear of/ prejudice against unfamiliar fantasy races (goblins), explosions. Discussions: mass murder. Mentions: fascists |
AR2 | Ancient Rome Sidequest 2 | Prejudice against fantasy races (dragons), raw sewage, imprisonment/slavery (dragons), physical violence/combat, mass death, description of death/murder Discussions: war, Mentions: sex. SFX: clashing weapons, shouting, weapons entering flesh |
AR3 | Ancient Rome Sidequest 3 | Pitched battle, physical violence/combat, mass death, imprisonment/slavery (dragons), corpses, graphic description of injury, self-sacrifice, prejudice against fantasy races (goblins), surrounded. SFX: weapon entering flesh, clashing weapons, shouting |
AR4 | Ancient Rome Sidequest 4 | Character death, self-sacrifice, apocalyptic scenes, natural disasters, mass death, violent prejudice against fantasy races (goblins), graphic descriptions of violence and injury, gore, emotional shutdown. SFX: weapons entering flesh, roaring, shouting, screaming, clashing weapons |
127 | Welcome Back | Natural disaster (sandstorms); discussions of in-world pandemic; nudity, someone asked to strip, discussions of timeskips, grief/loss |
128 | Tadaima | Nonconsensual drugging, alcohol consumption, imprisonment, someone asked to strip, discussions of in-world pandemic, discussions of timeskips, flatulence, implied malnutrition, grief/loss |
129 | Brave New World | Imprisonment; discussions of in-world pandemic, grief/loss |
130 | Violent Reactions | Physical violence/combat, arguments |
131 | Building Friendships | Someone asked to strip |
132 | Sinking Feeling | Small enclosed spaces, drowning |
133 | Sneaks and Cuddles | Nonconsensual drugging (offscreen), injections (offscreen) |
134 | Onions and Jelly | Combat, electrocution, corpses. SFX: squelching |
135 | Science! | Arguments, explosions, acid burning, nonconsensual hypnosis, implied slavery. Mentions: industrial/workplace accidents. SFX: repeated beeping |
136 | Trouble at the Top | Interrogation, implied slavery, incorrect use of 'golem', acid burning, Mentions: violence against workers, timeskip, SFX: repeated beeping, player shouting topping out mics, squelching/glooping, roaring, |
137 | Lightning Round | Mass death, electrocution, incorrect use of 'golem', acid burning, heights, graphic description of death & injury, corpses, . Mentions: paralysis SFX: glooping, injury and pain |
138 | Lightning Boy and the Kobold Killers | Mass death (aftermath), death, eyeballs, surveillance, acid burning, intimidation. SFX: sustained tone, glooping |
139 | Blobs, Spikes, Spiders & Booms | Body horror, spiders, vomiting, impalement, blood, mass death. SFX: glooping |
140 | How Puzzling | Nonconsensual drugging (offscreen), prejudice against fantasy races (kobolds), injections (offscreen), very unequal power balance, eyeballs, surveillance, propaganda |
141 | All the Way Down | Small enclosed spaces, danger of falling, arguments, implied pas drug use, implied mass drowning, corpses |
142 | Splashing Around | Gassing (possibly poisoning), acid burns, gory descriptions of corpses, putrefaction, blood, mannequins moving, discussions of mental health and recovery. SFX: acid hissing |
143 | Separation Anxiety | Danger of suffocation, gory descriptions of corpses, mannequins moving, sustained high-pitched sound effect, animal mutilation |
144 | Ride the Wave | Danger of drowning, panic, enclosed spaces, darkness. SFX: sustained high-pitched note |
145 | Triggers, Traps and Tubes | Panic, darkness, enclosed spaces. SFX: high-pitched beeping |
146 | Organic Matter | Mild body horror, corpses, gore |
147 | The Dungeon Master | Spiders, brains |
148 | Jumble Sale! | Infection, traumatic brain injury |
149 | The Machinery of Evil | Medical abuse, mind control, mental decay, physical deterioration, body modification, self-harm/self-mutilation, battery farming, imprisonment, slavery, trauma, mass abuse, nonconsensual drugging, inhumane conditions |
150 | Bedrock Misery | Murder, violent interrogation, physical violence, gore, prejudice against fantasy races (kobolds), medical abuse, battery farming imprisonment, slavery, trauma, mass abuse |
Sidequest! Into the Wilds - Part 1 (Patreon) | ||
Sidequest! Into the Wilds - Part 2 (Patreon) | ||
Sidequest! Into the Wilds - Part 3 (Patreon) | ||
151 | Giblets! | Murder, gore, physical violence/combat, fire, burning to death, misgendering |
152 | Decompressing | Infection, isolation, contagion, quarantine, mass mortality |
153 | The Chatter Box | Isolation, quarantine, family tragedy, guilt, self-hatred, death (discussed), alcohol consumption/drunkenness |
154 | Red String and Hive Minds | Isolation, quarantine, infection, global pandemic, imprisonment |
155 | Dinner with Dragons | Isolation, quarantine, infection, global pandemic, imprisonment, mass mortality, biological essentialism, arguments |
156 | In Memoriam | Depression, self-hatred, quarantine, character death (discussed), grief, interrogation |
157 | The Big Picture | Infection/pandemic, interrogation, euthanasia, traumatic brain injury, cognitive impairment, quarantine, character death |
RR1 | Roman Rogues Sidequest 1 | Sudden, graphic bodily noise/description (47:05), sibling taunting/arguments, childhood trauma (briefly referenced) |
RR2 | Roman Rogues Sidequest 2 | Suffocation, crying |
RR3 | Roman Rogues Sidequest 3 | Crying, screaming, mild innuendo |
158 | On the Road Again | |
159 | Hiroshima | Discussion of: war, conflict, mass death, an air accident, trauma, emotional crisis and nonlinear recovery, poverty, poor housing conditions. Mentions: aeroplane crashes |
160 | A Fixer Upper | Loud, high-frequency sound effects, guns, trauma, depression, alcoholism, malnutrition, grief, discussion of death, self-recrimination/self-loathing, unhealthy coping mechanisms |
161 | Terms and Conditions | Prejudice against fantasy races (kobolds and dragons), perceived biological essentialism, depression, arguments, recreational drug use, unhealthy coping mechanisms |
162 | Flying High | Recreational drug use |
163 | Friend or Foe | |
164 | Let's Talk | Discussion of global disaster, unwanted romantic interest, second-hand embarrassment/awkwardness, emetophobia (spitting) |
165 | Hide the Fang | Innuendo |
166 | Smooth Sailing | |
167 | Fun and Games | Anxiety/panic attack |
168 | It's Okay, but it's Complicated... | Body dysmorphia/dysphoria, mind/body swapping, alcohol consumption |
169 | Airships and Ground Rules | Body dysmorphia/dysphoria, mind/body swapping, disorientation |
170 | Checking In | Body dysmorphia/dysphoria, mind/body swapping, disorientation/dissociation, innuendo, alcoholism/addition/withdrawal, alcohol consumption, self-loathing, comedic violence, second-hand embarrassment/awkward conversations, prejudice against kobolds (discussed) |
171 | The Bow Bar | Body dysmorphia/dysphoria, mind/body swapping, disorientation, innuendo, alcoholism/addition/withdrawal, alcohol consumption |
172 | Back in the Box! | Body dysmorphia/dysphoria, mind/body swapping |
173 | Mixed Blessings | Body dysmorphia/dysphoria, mind/body swapping |
174 | Impact | Falling, aircraft failure (including sound effects), graphic injury, character deaths, grief/loss, trauma, guilt |
175 | Ascension | Death/grief (discussed) |
176 | Last Words (Part 1) | Mind-altering substances, death (discussed) |
177 | Last Words (Part 2) | Alcohol, childhood trauma, mind-altering substances, death (discussed), implied suicidal ideation |
178 | Frost and Fire | Mild innuendo, high-pitched noises, metal clanking/scraping, dissociation, grief/loss, death/afterlife (mentioned), food |
179 | Eat, Drink and Be Merry | Mild innuendo, high-pitched noises; metal clanking/scraping mentions of: dissociation, grief/loss, death/afterlife, food |
180 | Visitation | Discussion of in-world pandemic, mild innuendo, discussion of mind-control and hivemind, mentions: quarantine, war, heights |
181 | Baggage | Past trauma and grief. Discussions: faith and religious observances, death, afterlife, ghosts. Mentions: human remains, burial rites |
182 | The Garden of Yerlik | Ghosts, collective auditory hallucinations (including sound effects), past trauma and grief, malevolent intrusive telepathy. Discussions: death and afterlife. Mentions: mild language, pandemic and disease, human remains |
183 | Strength in Numbers | Physical violence, body horror, gore, tentacles (including sound effects). Mentions: existential dread, mind control and compulsion, intrusive emotions, death, mild innuendo. Sound effects: roaring, continuous humming and bells |
184 | Monster Mash | Physical violence, body horror, gore, tentacles (including sound effects), zombies and undead (including sound effects). Mentions: body horror, gore, putrefaction, snakes. Sound effects: roaring, continuous humming and bells |
185 | Silent Silver | Physical violence, poison, petrification & loss of movement. Mentions of: bears, death, suffocation & paralysis, anxiety, mass suffering. SFX: continued bells and humming, shapeshifting |
186 | For Whom The Bell Tolls | Religious desecration, spiritual crisis, heights & vertigo. Discussions of: rituals. Mentions of: mass suffering, petrification, afterlives, fire & burning, rot & sewage, crowds. SFX: continued bells |
187 | It Tolls For Tree! | Physical violence & injury, nausea. Discussions of: existentialism. Mentions of: death, lightning (inc. SFX), fire & burning. (inc. SFX), bears, blades, poison, bombs. SFX: continuous crackling, explosions, roaring |
188 | Wibble Wobble | Argument, grief & loss (inc. loss of sibling), guilt & shaming, emotional abuse. Discussions of: falling, the void & space, existentialism, tunnels & claustrophobia, unreality, death, faith & afterlife. Mentions: cave-ins, human remains, mannequins, self-recrimination, paranoia. SFX: wind, vocalised wobbling sounds, rumbling, bells |
189 | Reality Check | Guilt & shaming, emotional abuse & trauma, grief & loss (inc. loss of a sibling). Discussions: Death, futility, destruction, cave-ins, physical violence. Mentions: Claustrophobia, blood & gore, body horror, the void & space, tentacles. SFX: Roaring, continuous rumbling, screaming, distorted voices, fire, squelching |
190 | Mind The Gap | Injury, memory loss & loss of time, tunnels & underground. Mentions of: falling, the void & space, fire (inc. SFX), drowning, intrusive telepathy. SFX: rumbling, high frequency sounds, water & dripping, repetitive clicking, fire. |
191 | Friends In Low Places | Body horror & undead, tunnels & underground, memory loss. Discussion of: rot & mould, human remains, loss of time, infection. Mentions of: intrusive telepathy, food, death. SFX: repetitive clicking, high pitched sounds, fire |
192 | Sown Seeds | Arguments, memory loss, infection & pandemic, hiveminds. Discussion of: panic attack, food, undead & zombies, apocalypse. Mentions of: death, quarantine, human remains, tentacles, kidnapping, physical violence. SFX: high pitched sound. |
193 | Cult Classics | Taunting & insults (inc. diminution), continued threats of violence/death. Discussions of: pandemic & infection, cults, existential threat. Mentions of: death (inc. mass death) & murder, fire, innuendo, kidnapping. SFX: whispering & echoes. |
194 | Full Circle | Taunting & insults, scopophobia. Discussion of: death (inc. mass death), physical violence, cults, apocalypse & existential threat. Mentions of: bears, explosions, suicide, knives. SFX: continued ticking, clicking, bells.
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195 | The One That Got Away | Taunting & insults, disinfection, hiveminds & mind control. Discussion of: food, microaggressions, fatigue & workaholism. Mentions of: disability & loss of prosthetic limbs, death (inc. mass death), imprisonment, violence, germophobia. SFX: machinery & mechanical sounds throughout, water sounds, electrical buzzing, bubbling.
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196 | A Brief Catchup | Social anxiety, body horror & undead, scopophobia, human remains. Discussions of: death (inc. metaphysical), mind control, weaponry. Mentions of: food, mass suffering. SFX: machinery & mechanical sounds, bubbling, electrical buzzing, clanking. |
197 | Sounds in the Deep | Human remains, body horror, undead & zombies, physical violence. Mentions of: death, hiveminds. SFX: dripping, tinkling, electricity, explosions, metallic scraping, deep percussive sound. |
198 | Tourist Traps | Body horror & undead. Discussions of: human remains. Mentions of: death, ableism, heights, fire, bombs, petrification. SFX: tinkling, intermittent rumbling. |
199 | Rock and a Thorn Place | Undead & zombies, physical violence. Discussions of: human remains, rot & decomposition. Mentions of: death (inc. mass death), body horror, heights & falling. SFX: water sounds, roaring & growling, repeated thudding & smashing. |
200 | Bossing It | Physical violence, zombies. Discussions of: death & injury, human remains. Mentions of: rot, bombs, drowning, electrocution. SFX: continuous water sounds, growling & roaring, rumbling, explosions, electricity, occasional beeps. |
201 | A Colourful Encounter | Human remains, injury & detailed pain, fatigue. Discussions of: fire, migraines. Mentions of: death (inc. mass death), bats, zombies, rot. SFX: water sounds, continuous humming & droning. |
202 | Nom Nom Nom | Injury. Discussions of: migraines. Mentions of: bombs, death, coma, rot. SFX: clanking, wind. |
203 | Excessively Sneaky | Undead & zombies, physical violence. Discussions of: human remains. Mentions of: migraines & fatigue, injury, memory loss, death & dismemberment. SFX: fire, scraping & clanking, continued water sounds, deep percussive sound, roaring & screeching. |
Endgame (204-)
# | Episode Title | Warnings |
---|---|---|
204 | Gifts! | Threats of violence & death. Discussions of: execution, fatigue & migraine, physical violence. Mentions of: zombies & hivemind, decapitation, body horror, human remains, bombs. SFX: high-pitched tone, bubbling, rustling |
205 | A Barret Problem | Character death. Discussions of: death & mortality, killing, violence. Mentions of: fatigue, explosions, knives, emetophobia. SFX: bubbling, brief beep |
206 | It's Inside | Loss of consciousness, poisoning & drugging, physical violence, body horror. Discussions of: character death, human remains, murder & animal attacks. Mentions of: gore & blood, blades & stabbing, grief, bombs, emetophobia. SFX: bubbling, hissing, brief glitching/distortion sound, static & lightning, high-pitched tones, occasional beeping |
207 | Hold The Line | Character deaths, physical violence & injury, loss of consciousness, poisoning & drugging. Discussions of: death (inc. character death), grief & loss. Mentions of: stabbing & blades, bombs, body horror. SFX: occasional beeping, tinkling & clanking, bubbling, shouting, echoes, squelching, overlapping voices |
208 | Threshold | Physical violence & graphic injury, Grief & loss, Panic & anxiety (inc. compulsive behaviour). Discussions of: death (inc. character death), poisoning & drugging, human remains. Mentions of: fire, spitting, body horror, blades. SFX: bubbling, electricity & static, tinkling & clanking, crackling, explosion, brief beep |
209 | Shades of Red | Underground tunnels & claustrophobia. Discussions of: death & murder (inc. character deaths), classism. Mentions of: memory loss, loss of consciousness, poison & drugging, blades, human remains, bombs, innuendo. SFX: bubbling & tinkling, clanking, crashing, humming, occasional beeping |
210 | Nuff Said | Underground tunnels, being hunted/stalked, undead & skeletons, threats of death & violence, blood & bleeding, violence. Discussions of: classism, non-consensual touch, vampirism. Mentions of: apocalypse, death, fire, freezing, food, animal death. SFX: low drone, dripping, creaking & rattling, hoarse breathing & whispering, fire, occasional beeping |
211 | The Writer's Tale | Blood, skeletons & undead, body horror. Discussions of: physical violence and injury, food, necromancy, death & undeath. Mentions of: freezing, drunkenness, ghosts, murder. SFX: fire, distorted voices, cracking, ongoing static, low drone |
212 | Final Rest | Undead & skeletons, body horror, food & alcohol. Discussions of: death & afterlife. Mentions of: necromancy, nausea, physical injury, mould & rot, distorted realities. SFX: low drone, fire, static & distorted voices, cutlery
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213 | Be Prepared | Undead & skeletons, Body horror, Hivemind. Discussions of: physical violence, self-sacrifice. Mentions of: fire, death, heights, religion, small spaces, falling, knives, blood. SFX: distorted voices & static, fire, wind, distant explosions, low throbbing drone, occasional beeping |
214 | Guivres | Fire, Hivemind, Injury, Building collapse, Discussions of: death (inc. character death), Mentions of: heights & falling, body horror, being trapped/buried, SFX: occasional beeping, wind & rushing air, flapping, explosions, smashing glass, continuous pulsing note, static, screaming & roaring |
215 | Tower Defence | Physical violence & injury, Heights, Fire, Bombs, Hivemind, Discussions of: death (inc. character death), magical transformation, Mentions of: zombies, blood, dismemberment, suicide, SFX: wind & rushing air, wingbeats, rumbling & rattling, clanking, roaring, explosions, building collapse |
Specials
Episode Title | Warnings |
---|---|
RQG Storyjam! - Part 1 | Guns, post-apocalyptic world, tumours, body horror, teratomata, organ harvesting, hearing voices & talking with inanimate objects, bombs, mass murder, industrial accidents, use of terms 'mental' and 'crazy', sunstroke, death from exposure, toxic religion |
RQG Storyjam! - Part 2 | Guns, nuclear weapons, tumours, street warfare, body horror, bombs, mass death, mass murder, fire, snakes, cannibalism (including of tumours), blood, drug use (morphine, snake venom), trapped underground, toxic religion, death by: poisoning, being burned alive, being run over by a vehicle, weapons, morphine. |
RQG Halloween 2015! | Character death, blood, injuries, corpses, using body parts, poor habitability of rented property (mould, lack of fire safety etc.), being trapped, real person fiction (players play themselves), reference to animal death (horse) |
RQG 2015 Goblin Quest Festive Special! - Part 1 | Poor sound quality (including laughter maxing out mics), Character death, comedic violence, food and eating, implied animal cruelty, animal death (dogs), animal blood (mention) |
RQG 2015 Goblin Quest Festive Special! - Part 2 | Poor sound quality (including laughter maxing out mics), Character death, comedic violence, corpses, dead animals (dogs), blood, blood drinking, animal death (dogs), mention: butchery (dogs), animal cruelty (sort of; horses, goats), disease, explosions, self-sacrifice |
RQG Meet the Crew! - Part 1 | |
RQG Meet the Crew! - Part 2 | |
Deadlands Halloween Special 2016 - Part 1 | Proselytizing, threat of arrest, bigotry against gender non-conforming men, guns, animal death (horses) |
Deadlands Halloween Special 2016 - Part 2 | Character death, body horror, darkness, claustrophobia, threat of arrest, bigotry against gender non-conforming men, guns |
RQG New Year Special 2517! - Part 1 | Dystopian themes, rampant capitalism, smalltalk. Discussion of: self-mutilation & transhumanism, mass murder. Mention of: epilepsy, war, body parts. SFX: Persistent droning |
RQG New Year Special 2517! - Part 2 | Food, murder, blades, gore and graphic description of injury, being trapped in a building, irreverence with respect to dark themes, death, explosions |
RQG New Year Special 2517! - Part 3 | Mass murder inc. SFX, trapped in a building, explosions, mass shooting, murder by chainsaw, graphic description of injury and death, blood, being run over by a vehicle |
RQG Trail of Cthulhu Part 1 | Unreality/distortion/confusion |
RQG Trail of Cthulhu Part 2 | |
RQG 2017 - Fiasco Holiday Special Part 1 | Emotional manipulation and blackmail, drugs (marijuana), allusions to past trauma, failure, workplace bullying, relationship strife |
RQG 2017 - Fiasco Holiday Special Part 2 | Anxiety/Panic attack, arguments, emotional manipulation, deliberate misnaming, blades, lethal negligence, character death, death of a loved one, graphic description of injury (inc. SFX), blood, drug use by children (marijuana), self-blame, corruption, bribery, guns, suicide, self-harm, alcoholism, depression, loss of mobility, drink driving, vehicle accident |
D&D 5e Special - Thanes of Beowulf - Part 1 | Gaslighting, references to animal death (bears), fire, trapped by fire |
D&D 5e Special - Thanes of Beowulf - Part 2 | Gaslighting, danger of drowning |
D&D 5e Special - Thanes of Beowulf - Part 3 | Danger of drowning, Gaslighting, references to animal death (bears), Child death, parental death, mass murder. |
Goblin Quest Live (Patreon) | |
Jason Statham's Big Vacation - part 1 | |
Jason Statham's Big Vacation - part 2 | |
Spire Special - part 1 | Body horror (bees in body), drugs, drug addiction, conscription, violent oppression, classism and fantasy racism |
Spire Special - Part 2 | Body horror (bees and moths in body, ectoplasm), drug use, alcohol, humiliation and secondhand embarrassment, implied sex, self-mutilation |
Spire Special - Part 3 | Body horror (bees and moths in body, ectoplasm), Implied sex, bees, physical violence, blood, forced combat to the death, guns and swords, being shot, threats |
Spire Special - Part 4 | Character death, body horror (bees and moths in body, ectoplasm, teeth falling out), nihilism, terrorism and mass murder, physical violence, grief, corpses |
RQG Broken Worlds Special - Part 1 | |
RQG Broken Worlds Special - Part 2 | |
RQG Broken Worlds Special - Part 3 | |
RQG Broken Worlds Special - Part 4 | |
RQG Honey Heist Holiday Special - Part 1 | |
RQG Honey Heist Holiday Special - Part 2 | |
RQG Monster of the Week Special - Part 0 | |
RQG Monster of the Week Special - Part 1 | |
RQG Monster of the Week Special - Part 2 | |
RQG Monster of the Week Special - Part 3 | Character deaths |
RQG Not Far to Bermuda Special - Part 1 | Thalassophobia, cliques and politics, being trapped, dwindling supplies, alcohol consumption, smoking (vaping), romantic tension, innuendo, rejection. Mention of: drugs (marajuana, cocaine, heroin), addiction, alcohol as a coping mechanism. |
RQG Not Far to Bermuda Special - Part 2 | Thalassophobia, cheating on a partner, innuendo, partial nudity, abuse of a relative, elderly person being deliberately injured, hints of past trauma |
RQG Not Far to Bermuda Special - Part 3 | Manipulative flirting, comedic violence, discussion of poisoning and choking, poisoning, swallowing acid, nonconsensual nudity, mass nudity, trapped in a pit, alcohol |
RQG Space Pals Special - Part 1 | Innuendo, insults, shunning. Mentions of: imprisonment, blood, spiders |
RQG Space Pals Special - Part 2 | Innuendo, References to sex, vehicle crash, weapons, attempted murder, religious fundamentalism |
RQG Apocalypse World Halloween Special Part 1 | Guns, post-apocalyptic world |
RQG Apocalypse World Halloween Special Part 2 | Gore, blood, discussion of cannibalism, innuendo, injury, giant insectoids |
RQG Apocalypse World Halloween Special Part 3 | Innuendo, giant insects, injury, gore (including insect gore), death, guns, misusing and losing someone else's mobility aid |
RQG Sexy Battle Wizards Holiday Special - Part 1 | Innuendo |
RQG Sexy Battle Wizards Holiday Special - Part 2 | Comic blasphemy, innuendo |
RQG Sexy Battle Wizards Holiday Special - Part 3 | Comic blasphemy, family conflict, innuendo |
RQG 4Thought Special - Part 1 | Intrusive telepathy, imprisonment, arguments, loss of control over own body (consensual and nonconsensual), magical slow dying (inc. symptoms), physical violence/combat, injury, auditory hallucination, mind control. Mentions: faeces, capital punishment/execution |
RQG 4Thought Special - Part 2 | Slowly dying, loss of control over own body, arguments and insults, discussion of faeces and diahorrea, auditory hallucination, mind control. Mentions: exhumation and experimentation on corpses |
RQG 4Thought Special - Part 3 | Auditory hallucination, mind control, slowly dying, loss of control of body, arguments. Discussion of: desecration of a tomb, self-sacrifice. Mention of: suicide, natural disaster (tsunami) and mass death. SFX: high frequency sound effects |
RQG 4Thought Special - Part 4 | Auditory hallucination, mind control, arguments, loss of control over own body, murder (stabbing), death, physical violence/combat, poisoning, nudity, temporary loss of vision |
RQG/STL Halloween Crossover Special 2020 - Part 1 | Innuendo/sexual references, spiders, mild body horror |
RQG/STL Halloween Crossover Special 2020 - Part 2 | Innuendo/sexual references, spiders, mild body horror, gun violence (& sound effects), blood/gore |
RQG/STL Halloween Crossover Special 2020 - Part 3 | Innuendo/sexual references, spiders, mild body horror, gun violence (& sound effects), blood/gore, character death, anxiety/panic attack (mentioned) |
RQG Bite Marks Holiday Special - Part 1 | Manipulation (discussed), death (discussed), age-related mental deterioration (discussed) |
RQG Bite Marks Holiday Special - Part 2 | Body transformation (inc. SFX), dogs/wolves (inc. SFX), mental deterioration (age-related) & instances of memory loss, manipulation; mentions: injury, existential crisis, death and dead bodies, violence, kidnapping |
RQG Bite Marks Holiday Special - Part 3 | Body transformation (inc. SFX), dogs/wolves (inc. SFX), mental deterioration (age-related) & instances of memory loss, manipulation, animal attack (inc. SFX), high pitched SFX; mentions: injury, death, kidnapping, blood, brief ableism/ageism |
RQG/RQ Streams Crossover - What Is Here? Part 1 | Contamination/hazardous accident, workplace bullying, smoking/vaping (inc. SFX), nightmares; SFX: high pitched beeps & static; mentions of: accidental death, loss, murder, social anxiety, claustrophobia |
RQG/RQ Streams Crossover - What Is Here? Part 2 | Cults, workplace hostility, physical violence, panic (inc. SFX), claustrophobia, smoking/vaping (inc. SFX); mentions of: invasive thoughts, death, riots, cave ins, children in peril |
RQG Root Special- BenQuest Part 1 | Gambling; Discussions of: food, weapons, death & violence; Mentions of: kleptomania, innuendo; SFX: occasional beeping, continuous background chatter & clattering |
RQG Root Special- BenQuest Part 2 | Arguments & family conflict, threats of violence. Discussions of: unhealthy parenting. Mentions of: death, weapons, alcohol & smoking, blood. SFX: background chattering & shouting, continued water sounds, bees |
RQG Root Special- BenQuest Part 3 | Animal attack & animal death, Physical violence & injury, Mobs. Discussions of: unhealthy parenting & family conflict. Mentions of: blood, weapons, fire, death, threats of violence, food. SFX: rain, growling, background shouting
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RQG The Quiet Year Halloween Special Part 1 | Innuendo. Discussions of: food & scarcity, war. Mentions of: violence, bats, natural disasters, spiders, death. SFX: wind & storms, rumbling, bird calls & chittering, water, bubbling, fire, construction |
Metacasts & Misc.
Episode Title | Warnings |
---|---|
Metacast 0: Character Creation | |
Metacast 2: Starting a Campaign | |
Metacast 3: Leveling Up! | |
Metacast 4: Going Rogue | |
Metacast 5: Fun with Magic | |
Metacast 6: Change is Good | |
Metacast 7: Longplay | Brief mention of implied suicide |
Metacast 8: Sensitivity in Gaming | |
Rusty Quill Company Chat |