Rusty Quill Gaming Wiki
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62. [https://rqg.fandom.com/wiki/RQG_62_-_(Sky)_Ship_in_a_Bottle (Sky) Ship in a Bottle]
 
62. [https://rqg.fandom.com/wiki/RQG_62_-_(Sky)_Ship_in_a_Bottle (Sky) Ship in a Bottle]
|La Gourmand's people attack. The Rangers make their way to the aeroport and part with Wilde.An airship captain reveals something about Zolf's family. Paris gets a draconic makeover.
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|La Gourmande's people attack. The Rangers make their way to the aeroport and part with Wilde.An airship captain reveals something about Zolf's family. Paris gets a draconic makeover.
 
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Revision as of 18:55, 5 February 2020

Prologue and Season One

Day Episode(s) Summary
1

1. Hello!

2. Bertie! Wellington!

3. The Simulacrum

4. Fire and Pianos

5. The Naked Arsonist

6. Gazebos, Sleuthing and Hats

7. Squelch

8. Londons All the Way Down

The party meet, attend Edison's presentation, rescue some diplomats, and search the sewers.
2

9. Other London

10. Eels and Dogs and Acid, Oh My!

11. The Rackets

12. Keeeeeesh

The party goes to Other London, get captured, and invent quiche.
3

12. Keeeeeesh

13. Ghost Ambush

14. Knock Knock...

15. BOOM!

16. Collateral Damage

17. Good Cop, Bad Cop, Stabby Cop, and Bertie

The party raid the bomber's compound, adopt a dog, and deliver a prisoner to the police.
4

17. Good Cop, Bad Cop, Stabby Cop, and Bertie

18. Gussets and Staves

19. Oops!

20. I'm Byron!

The party are hired for a larger mission, visit a friend of Sasha's, have an unfortunate encounter at the British Museum, and apprehend a an impostor at the bank.
5

21. Garden Party!

22. Carry On Swarming

23. Hedge Your Bets

24. The Root of the Problem

25. A Wilde After-party

The newly-named London Rangers visit Kew Gardens, clear out an infested basement, and encounter an certain witty writer.
6

25. A Wilde After-party

26. I Predict a Riot!

27. In The Navy

The Rangers take a train to Dover, nearly get caught up in a riot, and befriend a local naval officer.
7

27. In The Navy!

28. Not-So-Hard Time

Zolf gets an unexpected wake-up call, Hamid does some legal research, Bertie and Brutor get pampered, and Sasha unwinds with some target practice.
8-12

29. The Scrimshaw Redemption

Three of the Rangers (and Brutor) have a legal montage while Zolf starts a book club. 
13

29. The Scrimshaw Redemption

30. In Too Deep

31. Water Way to Go...

32. End of the Line...

Hamid talks down a demanding priest of Poseidon and talks up Zolf. The Rangers are briefly reunited for a visit to the local temple, before once again splitting as they engage in a perilous race to Calais. 
14

33. Bon Voyage!

34. Le Gai Paris!

The sea-faring Rangers hitch an exciting pair of rides to Calais. Bertie bullies his way out of a train station and back to the nicest hotel in town.
15

34. Le Gai Paris!

35. The Exposition Box

36. Contracts and Calculators

Bertie makes the papers, albeit not how he'd hoped. The Rangers finally make it to Paris, where Sasha is greeted with a suspiciously lavish gift. Bertie gets in trouble for revealing his deep, dark secret.
16

36. Contracts and Calculators

37. Ups and Downs

38. Brutor Is...

39. Sleuths, Smarms and Stations

40. Wheels Within Wheels...


B1. The Yeti's Claw

B2. Keystone's Key Stone

The Rangers attempt to meet Francois Henri, though only Sasha is...successful? Hamid gets a date, Sasha takes a tumble, Bertie drops a friend, and Zolf punishes a playwright.

[Bertie side quest day 1 summary]

17 40. Wheels Within Wheels...

41. Chariots and Catacombs

42. Feet of Clay

43. Hunted

44. Rock Bottom


B2. Keystone's Key Stone

B3. Onwards and Upwards!

The remaining Rangers search for answers about Amelie Rose and the Ordinateurs. The journalist's mother points them in the direction of the Parisian catacombs. After failing to gain entry via the Temple of Apollo, the trio bluff their way in through a nearby dig site. Unfortunately the disintegrating tunnels and their unspeakable inhabitants prove to be more than the diminished group can handle...

[Bertie side quest day 2 summary]

18 B3. Onwards and Upwards!

B4. Girls, Guardians & Giants

B5. The Tomb of Hannibal


44. Rock Bottom

45. Mr. Ceiling

46. Theseus' Ship

47. Memories are Made of This

[Bertie side quest day 3 summary]

[Main party summary starting with Zolf's awakening]

19-26 47. Memories are Made of This The party spend a week in l'Arc d'Ordinateurs. Zolf gets an ambiguous message from Poseidon. Sasha reminisces with an old friend. Hamid learns about Mr. Ceiling and its plans to expand. Bertie learns about his contract and reunites with a friend of his own.
27-28* 47. Memories are Made of This

48. Ctrl Alt Destroy!

49. Bringing Down the House

50. Everything's Fine

51. Elementary my dear Bertie

52. A Night to Remember

53. You're Welcome?

[Summary on separate page: Spoiler warning up to episode 54]

*Note: day count based on the party's experience of time passing, rather than how time passes on the material plane.

Season Two

WARNING: Contains spoilers for season one

Day Episode(s) Summary
29 54. Paris is Burning In an unusually quiet city, Bertie and Hamid attempt to make a sale, Sasha hangs out with the Gargoyles, and Zolf seeks spiritual guidance.
30 54. Paris is Burning

55. In Seine in the Membrane

As the situation in Paris deteriorates, the party argue over past and future decisions. Sasha and Bertie take to the streets. Zolf has words with Poseidon.
31-32 55. In Seine in the Membrane Hamid attempts to comfort Zolf and maintain public order. Sasha and Bertie continue their vigilante activities. Zolf receives an unwelcome gift from his god.
33 55. In Seine in the Membrane

56. Trench Coat Capers

57. Locksmith Lockdown

Poseidon's gift is revealed to Sasha and Bertie before Wilde tells them they're needed elsewhere. The party is attacked as they make their way through an anarchic streets of Paris.
34 57. Locksmith Lockdown

58. Tanks But No Tanks

59. Run Awaaaaaay!

60. To the Aeroport!

61. Skyships and Harlequins

62. (Sky) Ship in a Bottle

La Gourmande's people attack. The Rangers make their way to the aeroport and part with Wilde.An airship captain reveals something about Zolf's family. Paris gets a draconic makeover.
35 62. (Sky) Ship in a Bottle Sasha has a disease. Bertie and Hamid have some wine.
36 62. (Sky) Ship in a Bottle

63. Harrison Cambell!

Bertie searches a cabin and develops an animosity for a particular author.
37 63. Harrison Cambell!

64. Swords, Severance, and Sass

The rangers have a meeting. Bertie gets revenge, a sword, and fired.
38 64. Swords, Severance, and Sass

65. Parting in Prague

66. Loose Ends

Upon arriving in Prague, the rangers lose one of their number, but gain a new name: LOLOMG.
39 66. Loose Ends

67. Ack Zombies!

68. Funky to Funk

69. Rag Week

LOLOMG take care of some business before being attacked by some zombies. A new friend and a discovery in Prague's sewers provides a new direction for the party.
40 69. Rag Week

70. Quoth the Raven

71. Secrets and Smithies

72. Drama!

73. Phantom Funtimes

74. Upstairs Downstairs

75. The Show Must Go On!

76. Hello Prague

77. Hello Kafka!

78. Stage Fright

79. Farewell Bertie

80. What Now

[Summary on separate page - Spoiler warning up to episode 81]
41 81. Breakfast with Desert

82. Hostile Work Environment

The party enters Newton's office.
42 82. Hostile Work Environment The party continues their journey through Newton's office.
43 82. Hostile Work Environment

83. Fatal Attraction

84. Dishing the Dirt

85. Proper Hospitality

86. Clerical Errors

The party encounters Liliana and Newton, then leaves Newton's Office, and are teleported by Einstein to Cairo, where they meet Azu.

Season Three

Day Episode(s) Summary
43 (cont) 86. Clerical Errors
44 86. Clerical Errors

87. Homeward Bound

88. Moonshine Misery

45

89.  We Hardly Knew Ye

90. Family Matters

91. Can't We All Just Get Along?

92. Bringing Down the House

93. The Curse!!!

94. Justice

Aziza's funeral and wake, fighting the squizzards, Hamid confronts both Salehs, Sasha runs off and meets Carter, Grizzop & Azu find Sasha, the gang talks morals with Saleh & Carter
46 94. Justice

95.  Apophis Awaits

96.  Behind Closed Doors

Hamid spills his backstory over breakfast, visiting Apophis, shopping
47 96.  Behind Closed Doors

97.  Vaults, Villains, and Virtue

98. Hostile Accounting

99. Lads and Blokes

100. Disappearing Acts

101. Resolutions

Getting the Heart of Aphrodite, making Sasha un-undead, returning the Heart of Aphrodite
48 101. Resolutions

102. Look Busy!

103. Everybody Out!

Looking at the Rachet factory, heading into Damascus
49 103. Everybody Out!

104. Nice to Meat You

105. Surprise!

106. Special Delivery

107. Questions and Answers 

Raiding the Crank factory
50 108. Worker Woes

109. Dance Off!

110. Cracking Up

The near-riot in Damascus, glassing the Crank factory
51 110. Cracking Up

111. Waterworks

112. Water Conundrum

113. Bug in the Machine

114. Snakes and Ladders

115. Rome is Where the Heart Is

116. Hounded

Investigations under Crank, the party's loved ones get kidnapped, most of the party leaves for Rome, Grizzop sabotages the factory
52 117. Orcward

118. Pop

119. Magic Nap

120. Unlikely Allies

Fighting the invisible creature and meeting Ed in Rome, threatening Barret in Damascus
53 120. Unlikely Allies

121. Contact

Discovering the portal in Rome, talking with the Cult of Hephaestus and the Harlequins in Damascus
54 121. Contact

122. Gatekeeping

123. Plane and Simple

124. Catching Up

125. Don't Let Go

126. Interesting Times

The party is reunited and planeshift to the Hades Dimension, losing Grizzop and Sasha

Season Four

Day

Episode(s) Summary
54 (cont'd) 127. Welcome Back Hamid and Azu return to Cairo and talk with Curie
55 128. Tadaima Hamid and Azu are teleported to Japan, where they're drugged, locked in a cell, and meet Zolf
56 - 61 129. Brave New World Hamid and Azu are in a cage for a week
62 129. Brave New World

130. Violent Reactions

131. Building Friendships 

Hamid and Azu are released, talk with Wilde, and meet Cel.
63 - 69 131. Building Friendships The party helps Cel fortify their village for a week
70 - 74 131. Building Friendships The party works on a boat for 5 days
75 132. Sinking Feeling

133. Sneaks and Cuddles

134. Onions and Jelly

135. Science

136. Trouble at the Top

137. Lightning Round

138. Lightning Boy and the Kobold Killers

139. Blobs, Spikes, Spiders & Booms

140. How Puzzling

141. All the Way Down

142. Splashing Around

143. Separation Anxiety

144. Ride the Wave

The party sails to the Shoin Institute, and begin to sneak and fight their way through