Mild joke about Zolf's prosthetic (Zolf introduced as 'three quarters man, one quarter peg leg'), alcohol consumption, taxidermy
Ghost Ambush| Physical violence, combat, aggressive dogs, interrogation. Discussion of drowning|-|14| Knock Knock...| Physical violence, combat, minor character death inc. graphic description of injury, vomiting. Mention: temporary loss of senses|-|15| BOOM!| Explosions|-|16| Collateral Damage| Serious injury, scarring (visible), injury to animal|-|17| Good Cop, Bad Cop, Stabby Cop and Bertie| Police interrogation, including threats of violence; physical violence, discussion of capital punishment|} Season 1 (18-53) [ ]
In general/recurring warnings:
harm to children; memory manipulation and erasure; unreality; physical and emotional harm to an animal (dog); loss of self; grief; claustrophobia; danger of drowning; violence and death; a character (Bertie) who is sexist, classist, and racist; implied past childhood emotional abuse & trauma
# Episode Title Warnings 18 Gussets and Staves Discussion of past self-mutilation, implied past child abuse, implied trauma 19 Oops! Physical violence, combat, mild harm to animal (dog) 20 I'm Byron! Implied past family conflict, alcohol consumption/drunkenness 21 Garden Party! Animal (lizard) death, animal (dog) endangerment, alcohol consumption, mention of drug use (opium), spiders, blood, implied multiple human(oid) deaths 22 Carry On Swarming Animal (dog) endangerment, graphic description of corpses 23 Hedge Your Bets Animal (dog) endangerment, graphic descriptions of gore, violence and mutation, corpses, tentacle (mention), blood 24 The Root of The Problem Corpses, temporary helplessness, graphic descriptions of corpse mutation 25 A Wilde After-party Extended non-explicit sexual discussion, alcohol consumption, home invasion/ trespass 26 I Predict a Riot! Social unrest, protest turning violent (inc. weapons), scapegoating, physical violence, arrest 27 In The Navy! Smoking, alcohol, drunkenness, the military, graphic description of a skin complaint, arrest & imprisonment 28 Not-So-Hard Time Arrest & imprisonment 29 The Scrimshaw Redemption Imprisonment 30 In Too Deep Drowning; oppressive religious structures, practices and beliefs, public reprimand from an authority figure 31 Water Way to Go... Drowning 32 End of the Line... Drowning, electrocution, endangerment of civilians 33 Bon Voyage! Car accident, drunk driving, coercion/kidnapping of bystander, incorrect usage of 'psychotic' 34 Le Gai Paris! Publication of compromising photo taken without consent 35 The Exposition Box Deception/betrayal by a friend, intense pain, branding, mention: eternal damnation as real possibility 36 Contracts and Calculators Memory manipulation 37 Ups and Downs Animal (dog) endangerment, mild joking about a person being overweight 38 Brutor Is... Animal (dog) endangerment, graphic description of injury, scarring, blood, smoking 39 Sleuths, Smarms and Stations Mention: drowning B1 The Yeti's Claw Homophobic insults, physical violence/combat, temporary paralysis B2 Keystone's Key Stone Temporary paralysis inc. manhandling, Mentions: spiders, sexual comments, animal attack, physical violence/combat B3 Onwards and Upwards! Physical violence/combat, blood, graphic description of injury, Animal (snow leopard) death, mutilation of corpse B4 Girls, Guardians & Giants B5 The Tomb of Hannibal Blood, mind control/compulsion, temporary loss of speech, self harm, innuendo 40 Wheels Within Wheels... Alcohol consumption, discussion of death of one's (adult) child, implication of death of children's parent, discussion of mind control/compulsion 41 Chariots and Catacombs Claustrophobia, trapped underground, buried alive 42 Feet of Clay Claustrophobia, trapped underground, buried alive, drowning, suffocation, crushing, graphic description of injury, scarring, loss of limb mobility, medical shock, being hunted 43 Hunted Claustrophobia, underground, darkness, being hunted, tentacles, grotesque creature description, heights, falling. SFX: loud screeches, squelching 44 Rock Bottom Claustrophobia, underground, darkness, being hunted, tentacles, heights, falling, isolation, drowning, body horror, medical horror (inc. jokes). SFX: squelching, loud screeching 45 Mr. Ceiling Jokes relating to amputation (in & out of character), mind control, medical interventions without consent, discussions of memory manipulation. Mentions: drowning 46 Theseus' Ship Implied mass murder (including minors), memory manipulation, implied past child abuse/trauma, mental decay, gore, reanimated corpses inc. replaced body parts, graphic description of murder, euthanasia. Discussions: amputation and mobility, unreality, past harm to a child, loss of personhood. Mentions: smoking (joke) 47 Memories are Made of This Extreme pain, branding, mutilation of corpse, memory manipulation, discussion of past harm to a child, implied past child abuse/trauma, emotional abuse of dog, memory loss. Discussion: skin grafting 48 Ctrl Alt Destroy! Gore 49 Bringing Down the House Unreality, memory manipulation, arguments, grief. SFX: Repeated alarm sound 50 Everything's Fine Unreality, memory manipulation, implied past family conflict, implied past child abuse, grief. Brief discussion: suicide and hopelessness; prosthesis, mobility, restoration of lost limbs 51 Elementary my dear Bertie! Trapped by fire, nudity 52 A Night to Remember Aggressive dogs, animal attack (dog) 53 You're Welcome? Mass panic, police, police station S1 Mailbag - Part 1 Bloopers: unpleasant mouth noises S1 Mailbag - Part 2 Season One Recap - Part 1 Season One Recap - Part 2 Season 2 (54-85) [ ]
# Episode Title Warnings 54 Paris is Burning Mass panic/rioting, social unrest, hostile police, interrogation, kettling of civilians, arguments, emotional crisis, Bertie being ableist (on top of his usual stuff) 55 In Seine in the Membrane Mass panic/rioting, societal collapse, drowning, thalassophobia, emotional crisis, physical violence towards civilians, pain, graphic description of injury, medical intervention without consent, body horror, inappropriate touching, gang violence 56 Trench Coat Capers Prejudice against fantasy races (gnomes), nonconsensual drugging, gagging, physical violence/combat, minor character death, explosions, societal collapse, description of injury (inc. SFX), mutilation 57 Locksmith Lockdown Nonconsensual drugging, very graphic description of mutilation, societal collapse. Hostage situation including violent interrogation, violence towards a helpless character, minor character deaths. Prejudice against fantasy races (gnomes), including conspiracy theories that mirror real-life racist conspiracy theories, and physical violence motivated by fantasy racism. The character deaths are *not* racially motivated. 58 Tanks But No Tanks Minor character death, physical violence/combat, street warfare, trapped/surrounded 59 Run Awaaaaaay! Gore, physical violence/combat, street warfare, trapped/surrounded 60 To the Aeroport! Street warfare 61 Skyships and Harlequins Guns, physical violence, air travel, vomiting, death/grief/family tragedy (discussed) 62 (Sky) Ship in a Bottle Air travel, mass destruction, mass death (implied), blood, graphic description of disease symptoms (scurvy), incorrect use of 'psychopath', chronic/degenerative illness, stalking 63 Harrison Cambell! Air travel, Danger of falling from airship, heights, bullying, stalking, exposure to elements, serious intra-party conflict, guns 64 Swords, Severance, and Sass Air travel, danger of falling from airship, arguments, mind-reading without consent 65 Parting in Prague Alcohol consumption, self-hatred/guilt 66 Loose Ends Dismissive medical professionals, mild ableist joke (mobility), prejudice against fantasy races (gnomes), including conspiracy theories that mirror real-life racist conspiracy theories 67 Ack Zombies! Undead (Western-fantasy zombies), physical violence/combat, mind control, gore, viscera, blood, graphic description of injury, mass panic, SFX: screaming, squelching 68 Funky to Funk Compulsion, physical violence, fantasy racist comment (goblins), undead (Western-fantasy zombies), fire 69 Rag Week Compulsion, blood, implied mental deterioration 70 Quoth the Raven Animal in captivity (crow), discussion of predatory business practices, Mentions: Faeces, mental illness, mental deterioration, death, animal cruelty (bloopers) 71 Secrets and Smithies Attempted psychological torture, mind control (implied). Mentions: Insanity 72 Drama! Injury, discussion of torture, discussion of mind control 73 Phantom Funtimes Compulsion, combat, undead (wraith, Western-fantasy zombies), discussion of STDs, weakening/fatigue. SFX: Screeching, squelching 74 Upstairs Downstairs Undead (Western-fantasy zombies), trapped by fire, explosions, fatigue, blood, vomiting. SFX: fire, squelching 75 The Show Must Go On! Undead (Western-fantasy zombies), rotting flesh, gore, stench, exploding flesh, burns. SFX: squelching, splashing. [Bonus: just so many bowling puns] 76 Hello Prague Mass mind control, undead (Western-fantasy zombies) 77 Hello Kafka! Mass mind control, unwanted/unexpected body transformation, mental decay, undead (Western-fantasy zombies), physical violence/combat, gore. Mentions: parental disappointment 78 Stage Fright Mass mind control, major character death, minor character death, suffocation, unwanted/unexpected body transformation, mental decay, undead (Western-fantasy zombies), physical violence/combat, gore, blood, filth, graphic description of injury. SFX: squelching, splashing 79 Farewell Bertie Discussions of death, unwanted/unexpected body transformation, mental decay, grief 80 What Now Arrest, violent interrogation, prejudice against fantasy races (goblins), abuse of police power, violent hatred (against undead), grief. SFX: screaming 81 Breakfast With Desert Unreality 82 Hostile Work Environment Unreality, Graphic sound effects (injury) 83 Fatal Attraction Violence from a former partner, gaslighting, arguments 84 Dishing the Dirt Unpleasant sound effect (bodily fluids) 85 Proper Hospitality Exposure to elements, manhandling without consent, discussion of grief, discussion of mass suffering, unwanted telepathy Season 2 Q+A Recap - The Story So Far Season 3 (86-126) [ ]
# Episode Title Warnings 86 Clerical Errors Graphic mention of injury, degenerative/terminal illness, intrusive telepathy 87 Homeward Bound Familial grieving, family conflict 88 Moonshine Misery Alcoholism, alcohol consumption/drunkenness, familial grieving, family conflict, discussions of prejudice against fantasy races (goblins), second-hand embarrassment/awkwardness 89 We Hardly Knew Ye Alcoholism, familial grieving, family conflict, funeral, references to past childhood abuse, gambling addiction 90 Family Matters Alcoholism, familial grieving, family conflict, discussion of gambling addiction, suicidal ideation, references to past childhood abuse 91 Can't We All Just Get Along? Alcohol consumption/drunkenness, self-hatred/guilt, family conflict 92 Bringing Down the House Alcohol consumption/drunkenness, self-hatred/guilt, family conflict, comedic violence, arrest 93 The Curse!!! Alcohol consumption/drunkenness, self-hatred/guilt, family conflict, comedic violence, arguments, discussion of execution, mind alteration 94 Justice Arguments, mind alteration (discussed), arrest 95 Apophis Awaits Discussions of real-world racism, discussions of prejudice against fantasy races (halflings) discussions of past childhood bullying, discussions of mass death 96 Behind Closed Doors Intrusive telepathy, darkness, impalement, blood, paralysis 97 Vaults, Villains and Virtue paralysis, darkness, arrest, motion sickness, vomiting. Mention: drugs (methadone) 98 Hostile Accounting Mention of vomiting, Interreligious conflict 99 Lads and Blokes Physical violence/combat, explosions, implied mass mind control, surrounded, gore. 100 Disappearing Acts Physical violence/combat, injury, permanent injury, scarring (including facial), discussion of mass mind control, mediacl procedure Pugmire Sidequest 1 (Patreon) Pugmire Sidequest 2 (Patreon) Pugmire Sidequest 3 (Patreon) Pugmire Sidequest 4 (Patreon) 101 Resolutions Fear of child endangerment 102 Look Busy! Mild cruelty to animals (horses) 103 Everybody Out! Alcohol consumption, inter-religious conflict, implied water crisis/drought, resource scarcity 104 Nice to Meat You Meat, aggressive dogs, multiple deaths 105 Surprise! Multiple deaths, aggressive dogs, violence against animals (dogs), animal death (dogs). SFX: multiple dogs barking 106 Special Delivery Multiple deaths, injury, gore, implied torture, violent interrogation, References to child abuse, family conflict. SFX: constant ringing alarm 107 Questions and Answers References to child abuse & child death, family conflict, imprisonment 108 Worker Woes Conflict between fantasy races, crowds 109 Dance Off! Conflict between fantasy races, water shortage, crowds, mass destruction, alcohol consumption, drunkenness 110 Cracking Up Small enclosed spaces; discussion of drowning, drunkenness 111 Waterworks Small enclosed spaces; discussion of poisoning, suffocation, being buried alive, & drowning 112 Water Conundrum Small enclosed spaces, rising water, drowning, arguments, 113 Bug in the Machine Worms/grubs/creepy-crawlies, teeth/biting, parasitism, discussion of industrial accidents. Mention: drowning. SFX: Persistent ringing, squelching/slithering, persistent mechanical noises 114 Snakes and Daggers Physical violence/combat, injury, death, kidnapping (adults & child). Discussion of experiencing fainting. SFX: persistent mechanical noises, squelching 115 Rome is Where the Heart Is Kidnapping (adults & child), hair pulling, graphic description of injury, very hostile elements 116 Hounded Kidnapping (adults & child, off screen) 117 Orcward Kidnapping (adults & child, off screen) 118 Pop Kidnapping (adults & child, off screen), injury, forced insomnia & nightmares (magical) 119 Magic Naps Kidnapping (adults & child, off screen), forced insomnia & nightmares (magical); someone asked to strip for medical purposes; imprisonment, blood. Mention: sex 120 Unlikely Allies Kidnapping (adults & child, off screen); imprisonment 121 Contact Kidnapping (adults & child, off screen) 122 Gatekeeping Kidnapping (adults & child, off screen) 123 Plane and Simple Kidnapping (adults & child, off screen), unreality, mild body horror (body distortion), mental deterioration/ memory loss, mild secondhand embarrassment. SFX: persistent droning 124 Catching Up Descriptions of childhood neglect/abuse, mild body horror (body distortion), kidnapping (adults & child) 125 Don't Let Go Mild body horror (body distortion), kidnapping (adults & child), unreality, discussion of injuries, explosions 126 Interesting Times Prejudice against fantasy races (goblins); discussions of in-world pandemic, time jump/ timeskip Season 3 Q&A S3 Recap Season 4 (AR, 127-203) [ ]
# Episode Title Warnings AR1 Ancient Rome Sidequest 1 Fear of/ prejudice against unfamiliar fantasy races (goblins), explosions. Discussions: mass murder. Mentions: fascists AR2 Ancient Rome Sidequest 2 Prejudice against fantasy races (dragons), raw sewage, imprisonment/slavery (dragons), physical violence/combat, mass death, description of death/murder Discussions: war, Mentions: sex. SFX: clashing weapons, shouting, weapons entering flesh AR3 Ancient Rome Sidequest 3 Pitched battle, physical violence/combat, mass death, imprisonment/slavery (dragons), corpses, graphic description of injury, self-sacrifice, prejudice against fantasy races (goblins), surrounded. SFX: weapon entering flesh, clashing weapons, shouting AR4 Ancient Rome Sidequest 4 Character death, self-sacrifice, apocalyptic scenes, natural disasters, mass death, violent prejudice against fantasy races (goblins), graphic descriptions of violence and injury, gore, emotional shutdown. SFX: weapons entering flesh, roaring, shouting, screaming, clashing weapons 127 Welcome Back Natural disaster (sandstorms); discussions of in-world pandemic; nudity, someone asked to strip, discussions of timeskips, grief/loss 128 Tadaima Nonconsensual drugging, alcohol consumption, imprisonment, someone asked to strip, discussions of in-world pandemic, discussions of timeskips, flatulence, implied malnutrition, grief/loss 129 Brave New World Imprisonment; discussions of in-world pandemic, grief/loss 130 Violent Reactions Physical violence/combat, arguments 131 Building Friendships Someone asked to strip 132 Sinking Feeling Small enclosed spaces, drowning 133 Sneaks and Cuddles Nonconsensual drugging (offscreen), injections (offscreen) 134 Onions and Jelly Combat, electrocution, corpses. SFX: squelching 135 Science! Arguments, explosions, acid burning, nonconsensual hypnosis, implied slavery. Mentions: industrial/workplace accidents. SFX: repeated beeping 136 Trouble at the Top Interrogation, implied slavery, incorrect use of 'golem', acid burning, Mentions: violence against workers, timeskip, SFX: repeated beeping, player shouting topping out mics, squelching/glooping, roaring, 137 Lightning Round Mass death, electrocution, incorrect use of 'golem', acid burning, heights, graphic description of death & injury, corpses, . Mentions: paralysis SFX: glooping, injury and pain 138 Lightning Boy and the Kobold Killers Mass death (aftermath), death, eyeballs, surveillance, acid burning, intimidation. SFX: sustained tone, glooping 139 Blobs, Spikes, Spiders & Booms Body horror, spiders, vomiting, impalement, blood, mass death. SFX: glooping 140 How Puzzling Nonconsensual drugging (offscreen), prejudice against fantasy races (kobolds), injections (offscreen), very unequal power balance, eyeballs, surveillance, propaganda 141 All the Way Down Small enclosed spaces, danger of falling, arguments, implied pas drug use, implied mass drowning, corpses 142 Splashing Around Gassing (possibly poisoning), acid burns, gory descriptions of corpses, putrefaction, blood, mannequins moving, discussions of mental health and recovery. SFX: acid hissing 143 Separation Anxiety Danger of suffocation, gory descriptions of corpses, mannequins moving, sustained high-pitched sound effect, animal mutilation 144 Ride the Wave Danger of drowning, panic, enclosed spaces, darkness. SFX: sustained high-pitched note 145 Triggers, Traps and Tubes Panic, darkness, enclosed spaces. SFX: high-pitched beeping 146 Organic Matter Mild body horror, corpses, gore 147 The Dungeon Master Spiders, brains 148 Jumble Sale! Infection, traumatic brain injury 149 The Machinery of Evil Medical abuse, mind control, mental decay, physical deterioration, body modification, self-harm/self-mutilation, battery farming, imprisonment, slavery, trauma, mass abuse, nonconsensual drugging, inhumane conditions 150 Bedrock Misery Murder, violent interrogation, physical violence, gore, prejudice against fantasy races (kobolds), medical abuse, battery farming imprisonment, slavery, trauma, mass abuse Sidequest! Into the Wilds - Part 1 (Patreon) Sidequest! Into the Wilds - Part 2 (Patreon) Sidequest! Into the Wilds - Part 3 (Patreon) 151 Giblets! Murder, gore, physical violence/combat, fire, burning to death, misgendering 152 Decompressing Infection, isolation, contagion, quarantine, mass mortality 153 The Chatter Box Isolation, quarantine, family tragedy, guilt, self-hatred, death (discussed), alcohol consumption/drunkenness 154 Red String and Hive Minds Isolation, quarantine, infection, global pandemic, imprisonment 155 Dinner with Dragons Isolation, quarantine, infection, global pandemic, imprisonment, mass mortality, biological essentialism, arguments 156 In Memoriam Depression, self-hatred, quarantine, character death (discussed), grief, interrogation 157 The Big Picture Infection/pandemic, interrogation, euthanasia, traumatic brain injury, cognitive impairment, quarantine, character death RR1 Roman Rogues Sidequest 1 Sudden, graphic bodily noise/description (47:05), sibling taunting/arguments, childhood trauma (briefly referenced) RR2 Roman Rogues Sidequest 2 Suffocation, crying RR3 Roman Rogues Sidequest 3 Crying, screaming, mild innuendo 158 On the Road Again 159 Hiroshima Discussion of: war, conflict, mass death, an air accident, trauma, emotional crisis and nonlinear recovery, poverty, poor housing conditions. Mentions: aeroplane crashes 160 A Fixer Upper Loud, high-frequency sound effects, guns, trauma, depression, alcoholism, malnutrition, grief, discussion of death, self-recrimination/self-loathing, unhealthy coping mechanisms 161 Terms and Conditions Prejudice against fantasy races (kobolds and dragons), perceived biological essentialism, depression, arguments, recreational drug use, unhealthy coping mechanisms 162 Flying High Recreational drug use 163 Friend or Foe 164 Let's Talk Discussion of global disaster, unwanted romantic interest, second-hand embarrassment/awkwardness, emetophobia (spitting) 165 Hide the Fang Innuendo 166 Smooth Sailing 167 Fun and Games Anxiety/panic attack 168 It's Okay, but it's Complicated... Body dysmorphia/dysphoria, mind/body swapping, alcohol consumption 169 Airships and Ground Rules Body dysmorphia/dysphoria, mind/body swapping, disorientation 170 Checking In Body dysmorphia/dysphoria, mind/body swapping, disorientation/dissociation, innuendo, alcoholism/addition/withdrawal, alcohol consumption, self-loathing, comedic violence, second-hand embarrassment/awkward conversations, prejudice against kobolds (discussed) 171 The Bow Bar Body dysmorphia/dysphoria, mind/body swapping, disorientation, innuendo, alcoholism/addition/withdrawal, alcohol consumption 172 Back in the Box! Body dysmorphia/dysphoria, mind/body swapping 173 Mixed Blessings Body dysmorphia/dysphoria, mind/body swapping 174 Impact Falling, aircraft failure (including sound effects), graphic injury, character deaths, grief/loss, trauma, guilt 175 Ascension Death/grief (discussed) 176 Last Words (Part 1) Mind-altering substances, death (discussed) 177 Last Words (Part 2) Alcohol, childhood trauma, mind-altering substances, death (discussed), implied suicidal ideation 178 Frost and Fire Mild innuendo, high-pitched noises, metal clanking/scraping, dissociation, grief/loss, death/afterlife (mentioned), food 179 Eat, Drink and Be Merry Mild innuendo, high-pitched noises; metal clanking/scraping mentions of: dissociation, grief/loss, death/afterlife, food 180 Visitation Discussion of in-world pandemic, mild innuendo, discussion of mind-control and hivemind, mentions: quarantine, war, heights 181 Baggage Past trauma and grief. Discussions: faith and religious observances, death, afterlife, ghosts. Mentions: human remains, burial rites 182 The Garden of Yerlik Ghosts, collective auditory hallucinations (including sound effects), past trauma and grief, malevolent intrusive telepathy. Discussions: death and afterlife. Mentions: mild language, pandemic and disease, human remains 183 Strength in Numbers Physical violence, body horror, gore, tentacles (including sound effects). Mentions: existential dread, mind control and compulsion, intrusive emotions, death, mild innuendo. Sound effects: roaring, continuous humming and bells 184 Monster Mash Physical violence, body horror, gore, tentacles (including sound effects), zombies and undead (including sound effects). Mentions: body horror, gore, putrefaction, snakes. Sound effects: roaring, continuous humming and bells 185 Silent Silver Physical violence, poison, petrification & loss of movement. Mentions of: bears, death, suffocation & paralysis, anxiety, mass suffering. SFX: continued bells and humming, shapeshifting 186 For Whom The Bell Tolls Religious desecration, spiritual crisis, heights & vertigo. Discussions of: rituals. Mentions of: mass suffering, petrification, afterlives, fire & burning, rot & sewage, crowds. SFX: continued bells 187 It Tolls For Tree! Physical violence & injury, nausea. Discussions of: existentialism. Mentions of: death, lightning (inc. SFX), fire & burning. (inc. SFX), bears, blades, poison, bombs. SFX: continuous crackling, explosions, roaring 188 Wibble Wobble Argument, grief & loss (inc. loss of sibling), guilt & shaming, emotional abuse. Discussions of: falling, the void & space, existentialism, tunnels & claustrophobia, unreality, death, faith & afterlife. Mentions: cave-ins, human remains, mannequins, self-recrimination, paranoia. SFX: wind, vocalised wobbling sounds, rumbling, bells 189 Reality Check Guilt & shaming, emotional abuse & trauma, grief & loss (inc. loss of a sibling). Discussions: Death, futility, destruction, cave-ins, physical violence. Mentions: Claustrophobia, blood & gore, body horror, the void & space, tentacles. SFX: Roaring, continuous rumbling, screaming, distorted voices, fire, squelching 190 Mind The Gap Injury, memory loss & loss of time, tunnels & underground. Mentions of: falling, the void & space, fire (inc. SFX), drowning, intrusive telepathy. SFX: rumbling, high frequency sounds, water & dripping, repetitive clicking, fire. 191 Friends In Low Places Body horror & undead, tunnels & underground, memory loss. Discussion of: rot & mould, human remains, loss of time, infection. Mentions of: intrusive telepathy, food, death. SFX: repetitive clicking, high pitched sounds, fire 192 Sown Seeds Arguments, memory loss, infection & pandemic, hiveminds. Discussion of: panic attack, food, undead & zombies, apocalypse. Mentions of: death, quarantine, human remains, tentacles, kidnapping, physical violence. SFX: high pitched sound. 193 Cult Classics Taunting & insults (inc. diminution), continued threats of violence/death. Discussions of: pandemic & infection, cults, existential threat. Mentions of: death (inc. mass death) & murder, fire, innuendo, kidnapping. SFX: whispering & echoes. 194 Full Circle Taunting & insults, scopophobia. Discussion of: death (inc. mass death), physical violence, cults, apocalypse & existential threat. Mentions of: bears, explosions, suicide, knives. SFX: continued ticking, clicking, bells. 195 The One That Got Away Taunting & insults, disinfection, hiveminds & mind control. Discussion of: food, microaggressions, fatigue & workaholism. Mentions of: disability & loss of prosthetic limbs, death (inc. mass death), imprisonment, violence, germophobia. SFX: machinery & mechanical sounds throughout, water sounds, electrical buzzing, bubbling. 196 A Brief Catchup Social anxiety, body horror & undead, scopophobia, human remains. Discussions of: death (inc. metaphysical), mind control, weaponry. Mentions of: food, mass suffering. SFX: machinery & mechanical sounds, bubbling, electrical buzzing, clanking. 197 Sounds in the Deep Human remains, body horror, undead & zombies, physical violence. Mentions of: death, hiveminds. SFX: dripping, tinkling, electricity, explosions, metallic scraping, deep percussive sound. 198 Tourist Traps Body horror & undead. Discussions of: human remains. Mentions of: death, ableism, heights, fire, bombs, petrification. SFX: tinkling, intermittent rumbling. 199 Rock and a Thorn Place Undead & zombies, physical violence. Discussions of: human remains, rot & decomposition. Mentions of: death (inc. mass death), body horror, heights & falling. SFX: water sounds, roaring & growling, repeated thudding & smashing. 200 Bossing It Physical violence, zombies. Discussions of: death & injury, human remains. Mentions of: rot, bombs, drowning, electrocution. SFX: continuous water sounds, growling & roaring, rumbling, explosions, electricity, occasional beeps. 201 A Colourful Encounter Human remains, injury & detailed pain, fatigue. Discussions of: fire, migraines. Mentions of: death (inc. mass death), bats, zombies, rot. SFX: water sounds, continuous humming & droning. 202 Nom Nom Nom Injury. Discussions of: migraines. Mentions of: bombs, death, coma, rot. SFX: clanking, wind. 203 Excessively Sneaky Undead & zombies, physical violence. Discussions of: human remains. Mentions of: migraines & fatigue, injury, memory loss, death & dismemberment. SFX: fire, scraping & clanking, continued water sounds, deep percussive sound, roaring & screeching. Endgame (204-) [ ]
# Episode Title Warnings 204 Gifts! Threats of violence & death. Discussions of: execution, fatigue & migraine, physical violence. Mentions of: zombies & hivemind, decapitation, body horror, human remains, bombs. SFX: high-pitched tone, bubbling, rustling 205 A Barret Problem Character death. Discussions of: death & mortality, killing, violence. Mentions of: fatigue, explosions, knives, emetophobia. SFX: bubbling, brief beep 206 It's Inside Loss of consciousness, poisoning & drugging, physical violence, body horror. Discussions of: character death, human remains, murder & animal attacks. Mentions of: gore & blood, blades & stabbing, grief, bombs, emetophobia. SFX: bubbling, hissing, brief glitching/distortion sound, static & lightning, high-pitched tones, occasional beeping 207 Hold The Line Character deaths, physical violence & injury, loss of consciousness, poisoning & drugging. Discussions of: death (inc. character death), grief & loss. Mentions of: stabbing & blades, bombs, body horror. SFX: occasional beeping, tinkling & clanking, bubbling, shouting, echoes, squelching, overlapping voices 208 Threshold Physical violence & graphic injury, Grief & loss, Panic & anxiety (inc. compulsive behaviour). Discussions of: death (inc. character death), poisoning & drugging, human remains. Mentions of: fire, spitting, body horror, blades. SFX: bubbling, electricity & static, tinkling & clanking, crackling, explosion, brief beep 209 Shades of Red Underground tunnels & claustrophobia. Discussions of: death & murder (inc. character deaths), classism. Mentions of: memory loss, loss of consciousness, poison & drugging, blades, human remains, bombs, innuendo. SFX: bubbling & tinkling, clanking, crashing, humming, occasional beeping 210 Nuff Said Underground tunnels, being hunted/stalked, undead & skeletons, threats of death & violence, blood & bleeding, violence. Discussions of: classism, non-consensual touch, vampirism. Mentions of: apocalypse, death, fire, freezing, food, animal death. SFX: low drone, dripping, creaking & rattling, hoarse breathing & whispering, fire, occasional beeping 211 The Writer's Tale Blood, skeletons & undead, body horror. Discussions of: physical violence and injury, food, necromancy, death & undeath. Mentions of: freezing, drunkenness, ghosts, murder. SFX: fire, distorted voices, cracking, ongoing static, low drone 212 Final Rest Undead & skeletons, body horror, food & alcohol. Discussions of: death & afterlife. Mentions of: necromancy, nausea, physical injury, mould & rot, distorted realities. SFX: low drone, fire, static & distorted voices, cutlery 213 Be Prepared Undead & skeletons, Body horror, Hivemind. Discussions of: physical violence, self-sacrifice. Mentions of: fire, death, heights, religion, small spaces, falling, knives, blood. SFX: distorted voices & static, fire, wind, distant explosions, low throbbing drone, occasional beeping 214 Guivres Fire, Hivemind, Injury, Building collapse, Discussions of: death (inc. character death), Mentions of: heights & falling, body horror, being trapped/buried, SFX: occasional beeping, wind & rushing air, flapping, explosions, smashing glass, continuous pulsing note, static, screaming & roaring 215 Tower Defence Physical violence & injury, Heights, Fire, Bombs, Hivemind, Discussions of: death (inc. character death), magical transformation, Mentions of: zombies, blood, dismemberment, suicide, SFX: wind & rushing air, wingbeats, rumbling & rattling, clanking, roaring, explosions, building collapse 216 Death from Above Fire, Bombs & explosions, Physical violence, Heights & falling, Vehicular collision, Discussions of: building collapse, Mentions of: death & apocalypse, undead & human remains, blood & gore, suicide, immolation, loss of consciousness, visual distortion, SFX: wind & rushing air, flapping, explosions, rumbling & roaring, distorted screaming & voices, fire, thunder, machinery & metallic scraping, brief beep Specials [ ]
Episode Title Warnings RQG Storyjam! - Part 1 Guns, post-apocalyptic world, tumours, body horror, teratomata, organ harvesting, hearing voices & talking with inanimate objects, bombs, mass murder, industrial accidents, use of terms 'mental' and 'crazy', sunstroke, death from exposure, toxic religion RQG Storyjam! - Part 2 Guns, nuclear weapons, tumours, street warfare, body horror, bombs, mass death, mass murder, fire, snakes, cannibalism (including of tumours), blood, drug use (morphine, snake venom), trapped underground, toxic religion, death by: poisoning, being burned alive, being run over by a vehicle, weapons, morphine. RQG Halloween 2015! Character death, blood, injuries, corpses, using body parts, poor habitability of rented property (mould, lack of fire safety etc.), being trapped, real person fiction (players play themselves), reference to animal death (horse) RQG 2015 Goblin Quest Festive Special! - Part 1 Poor sound quality (including laughter maxing out mics), Character death, comedic violence, food and eating, implied animal cruelty, animal death (dogs), animal blood (mention) RQG 2015 Goblin Quest Festive Special! - Part 2 Poor sound quality (including laughter maxing out mics), Character death, comedic violence, corpses, dead animals (dogs), blood, blood drinking, animal death (dogs), mention: butchery (dogs), animal cruelty (sort of; horses, goats), disease, explosions, self-sacrifice RQG Meet the Crew! - Part 1 RQG Meet the Crew! - Part 2 Deadlands Halloween Special 2016 - Part 1 Proselytizing, threat of arrest, bigotry against gender non-conforming men, guns, animal death (horses) Deadlands Halloween Special 2016 - Part 2 Character death, body horror, darkness, claustrophobia, threat of arrest, bigotry against gender non-conforming men, guns RQG New Year Special 2517! - Part 1 Dystopian themes, rampant capitalism, smalltalk. Discussion of: self-mutilation & transhumanism, mass murder. Mention of: epilepsy, war, body parts. SFX: Persistent droning RQG New Year Special 2517! - Part 2 Food, murder, blades, gore and graphic description of injury, being trapped in a building, irreverence with respect to dark themes, death, explosions RQG New Year Special 2517! - Part 3 Mass murder inc. SFX, trapped in a building, explosions, mass shooting, murder by chainsaw, graphic description of injury and death, blood, being run over by a vehicle RQG Trail of Cthulhu Part 1 Unreality/distortion/confusion RQG Trail of Cthulhu Part 2 RQG 2017 - Fiasco Holiday Special Part 1 Emotional manipulation and blackmail, drugs (marijuana), allusions to past trauma, failure, workplace bullying, relationship strife RQG 2017 - Fiasco Holiday Special Part 2 Anxiety/Panic attack, arguments, emotional manipulation, deliberate misnaming, blades, lethal negligence, character death, death of a loved one, graphic description of injury (inc. SFX), blood, drug use by children (marijuana), self-blame, corruption, bribery, guns, suicide, self-harm, alcoholism, depression, loss of mobility, drink driving, vehicle accident D&D 5e Special - Thanes of Beowulf - Part 1 Gaslighting, references to animal death (bears), fire, trapped by fire D&D 5e Special - Thanes of Beowulf - Part 2 Gaslighting, danger of drowning D&D 5e Special - Thanes of Beowulf - Part 3 Danger of drowning, Gaslighting, references to animal death (bears), Child death, parental death, mass murder. Goblin Quest Live (Patreon) Jason Statham's Big Vacation - part 1 Jason Statham's Big Vacation - part 2 Spire Special - part 1 Body horror (bees in body), drugs, drug addiction, conscription, violent oppression, classism and fantasy racism Spire Special - Part 2 Body horror (bees and moths in body, ectoplasm), drug use, alcohol, humiliation and secondhand embarrassment, implied sex, self-mutilation Spire Special - Part 3 Body horror (bees and moths in body, ectoplasm), Implied sex, bees, physical violence, blood, forced combat to the death, guns and swords, being shot, threats Spire Special - Part 4 Character death, body horror (bees and moths in body, ectoplasm, teeth falling out), nihilism, terrorism and mass murder, physical violence, grief, corpses RQG Broken Worlds Special - Part 1 RQG Broken Worlds Special - Part 2 RQG Broken Worlds Special - Part 3 RQG Broken Worlds Special - Part 4 RQG Honey Heist Holiday Special - Part 1 RQG Honey Heist Holiday Special - Part 2 RQG Monster of the Week Special - Part 0 RQG Monster of the Week Special - Part 1 RQG Monster of the Week Special - Part 2 RQG Monster of the Week Special - Part 3 Character deaths RQG Not Far to Bermuda Special - Part 1 Thalassophobia, cliques and politics, being trapped, dwindling supplies, alcohol consumption, smoking (vaping), romantic tension, innuendo, rejection. Mention of: drugs (marajuana, cocaine, heroin), addiction, alcohol as a coping mechanism. RQG Not Far to Bermuda Special - Part 2 Thalassophobia, cheating on a partner, innuendo, partial nudity, abuse of a relative, elderly person being deliberately injured, hints of past trauma RQG Not Far to Bermuda Special - Part 3 Manipulative flirting, comedic violence, discussion of poisoning and choking, poisoning, swallowing acid, nonconsensual nudity, mass nudity, trapped in a pit, alcohol RQG Space Pals Special - Part 1 Innuendo, insults, shunning. Mentions of: imprisonment, blood, spiders RQG Space Pals Special - Part 2 Innuendo, References to sex, vehicle crash, weapons, attempted murder, religious fundamentalism RQG Apocalypse World Halloween Special Part 1 Guns, post-apocalyptic world RQG Apocalypse World Halloween Special Part 2 Gore, blood, discussion of cannibalism, innuendo, injury, giant insectoids RQG Apocalypse World Halloween Special Part 3 Innuendo, giant insects, injury, gore (including insect gore), death, guns, misusing and losing someone else's mobility aid RQG Sexy Battle Wizards Holiday Special - Part 1 Innuendo RQG Sexy Battle Wizards Holiday Special - Part 2 Comic blasphemy, innuendo RQG Sexy Battle Wizards Holiday Special - Part 3 Comic blasphemy, family conflict, innuendo RQG 4Thought Special - Part 1 Intrusive telepathy, imprisonment, arguments, loss of control over own body (consensual and nonconsensual), magical slow dying (inc. symptoms), physical violence/combat, injury, auditory hallucination, mind control. Mentions: faeces, capital punishment/execution RQG 4Thought Special - Part 2 Slowly dying, loss of control over own body, arguments and insults, discussion of faeces and diahorrea, auditory hallucination, mind control. Mentions: exhumation and experimentation on corpses RQG 4Thought Special - Part 3 Auditory hallucination, mind control, slowly dying, loss of control of body, arguments. Discussion of: desecration of a tomb, self-sacrifice. Mention of: suicide, natural disaster (tsunami) and mass death. SFX: high frequency sound effects RQG 4Thought Special - Part 4 Auditory hallucination, mind control, arguments, loss of control over own body, murder (stabbing), death, physical violence/combat, poisoning, nudity, temporary loss of vision RQG/STL Halloween Crossover Special 2020 - Part 1 Innuendo/sexual references, spiders, mild body horror RQG/STL Halloween Crossover Special 2020 - Part 2 Innuendo/sexual references, spiders, mild body horror, gun violence (& sound effects), blood/gore RQG/STL Halloween Crossover Special 2020 - Part 3 Innuendo/sexual references, spiders, mild body horror, gun violence (& sound effects), blood/gore, character death, anxiety/panic attack (mentioned) RQG Bite Marks Holiday Special - Part 1 Manipulation (discussed), death (discussed), age-related mental deterioration (discussed) RQG Bite Marks Holiday Special - Part 2 Body transformation (inc. SFX), dogs/wolves (inc. SFX), mental deterioration (age-related) & instances of memory loss, manipulation; mentions: injury, existential crisis, death and dead bodies, violence, kidnapping RQG Bite Marks Holiday Special - Part 3 Body transformation (inc. SFX), dogs/wolves (inc. SFX), mental deterioration (age-related) & instances of memory loss, manipulation, animal attack (inc. SFX), high pitched SFX; mentions: injury, death, kidnapping, blood, brief ableism/ageism RQG/RQ Streams Crossover - What Is Here? Part 1 Contamination/hazardous accident, workplace bullying, smoking/vaping (inc. SFX), nightmares; SFX: high pitched beeps & static; mentions of: accidental death, loss, murder, social anxiety, claustrophobia RQG/RQ Streams Crossover - What Is Here? Part 2 Cults, workplace hostility, physical violence, panic (inc. SFX), claustrophobia, smoking/vaping (inc. SFX); mentions of: invasive thoughts, death, riots, cave ins, children in peril RQG Root Special- BenQuest Part 1 Gambling; Discussions of: food, weapons, death & violence; Mentions of: kleptomania, innuendo; SFX: occasional beeping, continuous background chatter & clattering RQG Root Special- BenQuest Part 2 Arguments & family conflict, threats of violence. Discussions of: unhealthy parenting. Mentions of: death, weapons, alcohol & smoking, blood. SFX: background chattering & shouting, continued water sounds, bees RQG Root Special- BenQuest Part 3 Animal attack & animal death, Physical violence & injury, Mobs. Discussions of: unhealthy parenting & family conflict. Mentions of: blood, weapons, fire, death, threats of violence, food. SFX: rain, growling, background shouting RQG The Quiet Year Halloween Special Part 1 Innuendo. Discussions of: food & scarcity, war. Mentions of: violence, bats, natural disasters, spiders, death. SFX: wind & storms, rumbling, bird calls & chittering, water, bubbling, fire, construction Metacasts & Misc. [ ]
Episode Title Warnings Metacast 0: Character Creation Metacast 2: Starting a Campaign Metacast 3: Leveling Up! Metacast 4: Going Rogue Metacast 5: Fun with Magic Metacast 6: Change is Good Metacast 7: Longplay Brief mention of implied suicide Metacast 8: Sensitivity in Gaming Rusty Quill Company Chat
Summary [ ]
The party head further into
Other London and help Gragg invent Eel Keesh. The next day, they approach the compound where the Arsonists are hiding.
Synopsis [ ]
After visiting with
Barret, Sasha is clearly very shaken and uncomfortable. They’ve been given their items back; Zolf hands the map over to Sasha, as she will be the best option to read it. She tells them that she can bring them to an inn, and tells them that they’ll be fine now that Barret has his eyes on them. Zolf does a quick inventory check for everyone, and they decide to get more potions soon. The party goes further down into Other London. This area of the city is more lived in than the area where Barret’s mansion is. Sasha puts on a disguise as well, as she is starting to run into more people who she recognises. She takes them to an inn called 'The Bloody Bulldog'.
A huge barman, Gragg, gives the party each a tankard of alcohol which Zolf pays for to apologise for the fight earlier. Gragg says that it’s good to see her, and then the entire party cheers and takes a sip.
Hamid almost vomits from the taste. They discuss the alcohol a bit, and then Hamid suggests they may not be ready for the mission as they were so easily beaten by Barret's goons earlier, although Zolf disagrees. He says they're being paid a lot but does concede that he wasn't as prepared as he should have been. He tries to continue motivating the party, and acknowledged that this was a very difficult mission to take on. They’ve learned lessons from this fight, and they’ll be able to do better in future. He reminds Hamid that they haven’t known each other for long, but that they’ll learn how each other fight, and have an easier time with fights from now on. Zolf says that he’s been reading about it in manuals.
An eel keesh. Art by
@bag-chips on tumblr. Used with permission.
The party order food; Sasha asks for eels, and Hamid asks for eel quiche. Gragg doesn’t know what he means, and the party explains for him. Gragg agrees to bring quiche for the party. Meanwhile, Hamid asks the party if they saw his hands turn into claws. They say that they did, and Hamid closes his eyes He is able to demonstrate, but they don't know the cause of it. Hamid says that it can’t be a spell, as it’s not one he knows, and that he didn’t cast anything verbally to make it be a spell. Gragg brings eel 'keeshes' while they’re discussing, and Zolf asks if Hamid maybe got the favour of a god, somehow. Hamid doesn’t think so, and Sasha asks if maybe one of his enemies did it to him. Hamid also doesn’t think that that’s the case, and Zolf tells him to take it in stride, and that they can deal with it as it comes. He heals the party, converting a spell so that he can heal them. He can only get
Bertie and Hamid, and Sasha will have to wait until the morning.
The party retire for the evening, recovering slightly from the earlier battle. They discuss the plan for the next day - Sasha says that it’s going to take them a while to make it to the place, and sees that they are heading towards the Thames. She says that Zolf will like it, since it’s a river. They decide to stock up down there if they can, since things will be cheaper, and then head out. As they leave, Gragg gives them all an eel keesh each. They head through Other London and Sasha notes that they are leaving Racket territory. The party are led through the next rival's territory by two men, presumably Racket's men. Sasha knows that they won’t be attacked, since Barret’s influence is king in this area. They are led below to where the flood waters once were. The walls are crumbling, and it’s starting to get marshy. A lot of the stone is breaking down, and clearly hasn’t been meant to hold up this much weight as once. It starts to slope down, and then a lot of crumbled buildings. The roof above them is very high up. No one lives here, and the party continues to head towards the Thames, which is stagnant and filthy. It’s clear that both Other London and
London dump into this river, and it is not used for water.
They approach the
compound, which is where Barret indicated that the people who were involved with the explosion at Edison's house are. It backs up to the river. Sasha decides to sneak up to investigate while the rest of them stay back, and Zolf gives her a healing potion just in case. Hamid casts message on her, and Zolf wishes her good luck before Sasha leaves to sneak into the compound. She ends up moving out of range, which Hamid informs her about, and Sasha continues on anyway, being careful. She sees two guards with dogs on patrol, and lights on in the upper floors of other buildings. There are people moving within the windows.
As Sasha goes to check for a back entrance near the river, she notices that its incredibly marshy, but that it may be possible to sneak in that way. The mud runs directly up to the compound, and it’s clear that they’ve been neglecting this area. While she’s investigating, a dog is alerted to her presence, but hangs back. Sasha retreats a bit, until she’s in message range, and explains to the party that they might be able to sneak in through the river, as the guards are hanging around the front entrance. They don’t want to fight - Bertie suggest a frontal assault, which everyone ignores - and Sasha suggests throwing a thunderstone in and then attacking, but Zolf wants to be a bit more subtle than that.
The party decides distracting the guards is the best bet; Hamid offers to try and charm the guards, and Sasha says that she’ll stay with him (but hidden) in case something is happening. They work out a solid plan, with Hamid casting charm while the rest of the party waits for an ambush. The party conceals themselves back up the path as Hamid approaches the guards, holding two eel pies. He casts charm person on the guards, telling them there's a statue with falcons on it back up the path, but fails to affect them. He begins to run back to the party. Meanwhile, Bertie uses Sasha's disguise kit to disguise himself as a statue, critically succeeding!
Quotes [ ]
"I melt into the stone like mould on a cake." ― Lydia, about Sasha
Zolf: "Are you sure this is the kind of pub we want to be..."
Sasha: "This is the nicest pub round here."
Zolf: "All right, well. I’ll take your word for it, I guess."
Sasha: "This is the posh one."
Zolf: "Oh." ―The party stops by Gragg's pub
"So uh...what’re you drinking, I’ll get the round in, since, uh, you know. Got us into this mess, so...least I can do." ― Zolf buys the party drinks.
Zolf: "We made a silly decision. We grouped up, we knew that they had dogs. We grouped up and that, that cost us. Next time, let’s not do that."
Hamid: "So we, you think next fight we don’t, we don’t stick together?‘Cause that sounds..."
Zolf: "No, but we assess the situation. I’ve gotta say, I dropped the ball on that one. I should’ve been ready. I’m the one with the shield, I should’ve deflected it. I didn’t. I, I...made a mistake. Next time, we’re gonna learn, we’ll get stronger, and we’ll keep going, okay? Yeah?" ―Zolf reflects on the failed fight earlier.
Hamid: "Maybe in a nice pie. Or a quiche."
Zolf: "Don’t know they gonna get a quiche."
Gragg: "Sasha. Sasha, what’s a keesh?"
Sasha: "I’m not sure."
Zolf: "That is...it’s, it’s a pie."
Bertie: "If you can imagine a pie, but it doesn’t have a hat."
Gragg: "Oh yeah, that sounds well easy. Yeah, all right. I’ll give you an eel keeeesh." ―The party introduces Gragg to the concept of quiche.
Hamid: "Um... did any of you see what happened to my hands?"
Sasha: "No, I was on the other side of the—what? I mean—"
Zolf: "What, you mean that bloke talking about the... dragon hands?"
Sasha: "Did you get blood on them or something? It’s fine. You get used to it." ―Hamid addresses his hands turning into claws during the fight earlier.
Sasha: "Good keesh, innit, Bertie? Good keesh."
Bertie: "It is...none of the words that you’ve just used."
Sasha: "It’s, Gragg worked real hard on this."
Bertie: "What, with his hands?" ―The party enjoys a nice qui- keesh
Sasha: "Aww. Is, you’re, are you finished with the keesh, Bertie?"
Bertie: "I am entirely finished with this."
Hamid: "The, the eel pie’s actually quite nice, I think."
Sasha: "Yeah! See?"
Gragg: "Not pie."
Hamid: "It’s a bit salty."
Hamid: "Quiche. The eel... quiche is...is nice."
Sasha: "Bertie, you should appreciate the effort Gragg put into these."
Zolf: "Yeah. I thought it was all right." ―The party enjoys a nice qui- keesh
Dice rolls and Mechanics [ ]
Sasha makes a Disguise check: 3
Zolf casts cure light wounds on Hamid: healing 7 hit points
Zolf casts cure light wounds on Bertie: healing 3 hit points
Hamid makes a Will save: 11
Zolf casts cure light wounds on Bertie: healing 2 hit points
Zolf casts cure light wounds on Bertie: healing 7 hit points
Hamid casts message on Sasha.
Sasha makes a Stealth check to approach the compound: 21
Sasha makes another Stealth check near the compound: 15
Hamid casts charm person on the guard, but the guard makes a Will save of 14 and isn’t charmed.
Bertie makes a Disguise check: nat 20
Plot Notes [ ]
SPOILERS AHEAD! This section contains spoilers from season 4.