Rusty Quill Gaming Wiki
TimelinePrologueSeason 1Season 2Season 3Season 4EndgameEpilogueSpecials
# Episode Title Summary Season Number
AR1 Ancient Rome Sidequest 1 Sasha and Grizzop try to get their bearings in Ancient Rome. 0.1
AR2 Ancient Rome Sidequest 2 Sasha and Grizzop follow Cicero around the streets of Ancient Rome, Sasha makes a friend and Grizzop won't stop shooting!  0.2
AR3 Ancient Rome Sidequest 3 Sasha and Grizzop join in a full on battle. Sasha continues to be exasperated and Grizzop has the captain in his sights. 0.3
AR4 Ancient Rome Sidequest 4 Still mid battle and things look pretty dire for our heroes. Will Grizzop finally fell his foe? Will Sasha be able to flip her way out of trouble? 0.4
127 Welcome Back Azu and Hamid are thrust back into a world that tried to leave them behind when Einstein ferries them to a safe zone. 1
128 Tadaima The party heads off to meet with Wilde to questionable success. 2
129 Brave New World Azu and Hamid settle into their confinement, a few answers are given. 3
130 Violent Reactions The crew heads to a remote village to question an apothecary about the maker of the simulacrum. 4
131 Building Friendships Proper introductions are made. Enemies are checked for. Travel plans are...set. 5
132 Sinking Feeling The crew gets their last details together and set off for the Shoin Institute. 6
133 Sneaks and Cuddles Stairs are climbed. Store rooms searched. A grapple check initiated. 7
134 Onions and Jelly More boxes are searched. More stairs taken. An ambush attempted. 8
135 Science! Covers are blown. The top in reached. Workspace is found. 9
136 Trouble at the Top Cel tries to bribe a kobold, then takes down the electricity while the rest head for the top of the lighthouse. 10
137 Lightning Round Zolf uses his profession in questionable ways. Hamid makes a permanent decision. 11
138 Lightning Boy and the Kobold Killers After destroying the power source, the crew faces the carnage and heads down the tower. 12
139 Blobs, Spikes, Spiders & Booms The party continues to fight kobolds and oozes inside the Shoin Institute. A flustered Hamid tries to figure out how to handle his new situation, Azu doesn't want to lose any more friends, Zolf has a lot of body positivity & Cel uses a unique potion. 13
140 How Puzzling The party continue their descend down the Shoin Institute, guided by Skraag the kobold, and begin to realize that Shoin has a thing for puzzle traps. Zolf is starting to lose his patience, Cel isn't okay with Hamid's assumptions, Azu loves a good smash, and Hamid is hungry. 14
141 All the Way Down The party take a long time to climb down the lift shaft and discover a reinforced glass tunnel that runs across the seabed to some old, underwater buildings. Zolf boops Cel, Hamid isn't quite small enough and Azu sees some octopuses. 15
142 Splashing Around The party continue into the underwater complex and find the corpses of a potential previous adventuring party. They search several flooded rooms and then head into a room with a conveyor belt. As they crawl into the conveyor belt tunnel, a trap triggers, separating Skraak and Hamid from the rest of the party. 16
143 Separation Anxiety The party is split up and Cel, Azu and Zolf wade through the gas room, swim through a flooded section, and walk through a tunnel before being interrupted by a whale. Meanwhile, Hamid and Skraak reach the end of the conveyor belt, and encounter aquarium and a chess room. 17
144 Ride the Wave Hamid and Skraak crawl into the maintenance tunnels, heading deeper into the complex. Meanwhile, Azu, Cel and Zolf run for their lives as the underwater glass tunnel cracks and water comes rushing in, and successfully make it to the room at the end of the tunnel. 18
145 Triggers, Traps and Tubes Azu, Cel, and Zolf continue to try not to drown while Hamid and Skraak get lost, do some bonding, and find the "big guy." 19
146 Organic Matter Hamid and Skraak explore the enormous room and find some interesting paperwork, although Shoin just really wants them to sit at a table. Azu, Cel and Zolf reunite with Hamid and Skraak, and they all proceed to fight some blobs. 20
147 The Dungeon Master Azu, Cel, Hamid, Zolf and Skraak fight Shoin's giant pipe-organ machine in Shoin's underwater base. 21
148 Jumble Sale! The party heal themselves after the fight with the giant pipe organ and explore the domed room. They see that the brain in the orb is infected with blue veins, and find blueprints showing the facility continues a long way down below them, and stumble upon Shoin's diary. 22
149 The Machinery of Evil The party read Shoin's diary and investigate the cavern underneath his lab, discovering walls of caged, drugged kobolds. 23
150 Bedrock Misery The party get some rest. They wake with some increasingly less drugged kobolds and face the reality of the Institute's human occupants. 24
151 Giblets! Join Alex, Helen, Bryn, Lydia and Ben as they mosey through some mooks! This week Zolf is a chill environment-neutral dude, Azu goes for a swim, Cel considers just how big they can get, and Hamid fingerguns! 25
152 Decompressing Join Alex, Helen, Bryn, Lydia and Ben as the party finally sees the sun! This week Zolf hopes for minecraft, Azu gets some stretches in, Hamid gets to make a call, Cel thinks about their future. 26
153 The Chatter Box Join Alex, Helen, Bryn, Lydia, and Ben as they share stories while waiting out quarantine. This week Cel has creative ways to fight boredom, Zolf has more conventional ideas, Azu prefers to handle sticky human stuff, and Hamid tries to explain. 27
154 Red String and Hive Minds Join Alex, Helen, Bryn, Lydia, and Ben as they pull the plot threads together. This week Hamid has a lot of theories, Zolf has an identity crisis, Azu wants to work out, and Cel does Science! 28
155 Dinner with Dragons Join Alex, Helen, Bryn, Lydia, and Ben as they find some news from the outside. This week Zolf is hangry, Hamid is more than a bit awkward, Azu is amused, & Cel tries to make small talk. 29
156 In Memoriam Join Alex, Helen, Bryn, Lydia, and Ben as they talk about their feelings. This week Azu mediates, Zolf has hope (but it still hurts), Hamid tries not to be a tyrant, Cel just wants to talk to the borb and Wilde has news... 30
157 The Big Picture Join Alex, Helen, Bryn, Lydia, and Ben in this week's episode of Brorb Chat! This week Cel wants to make tin foil hats fashionable, Zolf recognizes something in Shoin's crafts, Hamid asks questions of the heart, and Azu makes some medical observations. 31
RR1 Roman Rogues Sidequest 1 This week we meet a young Wilde, Grizz, Azus, and Amidus! Wilde wants a pretty dress, Grizz is the sensible one, Azus has a simple solution, and Amidus wants to expose the lie. 31.1
RR2 Roman Rogues Sidequest 2 This week Wilde is snug in a rug, Amidus has too many layers, Grizz shows off some dagger skills, & Azus is worried! 31.2
RR3 Roman Rogues Sidequest 3 Wilde gets a little stabby, Grizz grapples with a hug, Azus apparently has poor eyesight, Amidus notices something shiny! 31.3
158 On the Road Again Azu carefully lurks, Hamid tries to make everyone cozier, Zolf mopes and Hopes, and Cel changes and un-changes their plans. 32
159 Hiroshima Join Alex, Helen, Bryn, Lydia, and Ben as they actually get some R & R and explore the city! This week Zolf goes shopping for Wilde, Hamid heads to the bank, Azu finally gets to enjoy space her size, & Cel has eyes on a new project! 33
160 A Fixer Upper Azu makes a bunch of people cry, Hamid gets domestic, Cel has the best build team, & Zolf is not great at this... 34
161 Terms and Conditions Join Alex, Helen, Bryn, Lydia and Be as they navigate difficult arrangements before taking flight. This week, Hamid outfits the kobolds, Azu's got ALL the marbles, Cel shows off their model kit, and Zolf takes up the new mantle of chief mediator. 35
162 Flying High Join Alex, Helen, Bryn, Lydia, and Ben as they get to building! This week Azu has opinions about chairs, Cel is chill, Zolf breaks the news to Amelia, and Hamid gets crafty! 36
163 Friend or Foe The crew begin their voyage north! Hamid gets to know the crew, Cel wants juicy backstories, Zolf considers a self-care mutiny, and Azu does the weather. 37
164 Let's Talk Join Alex, Helen, Bryn, Lydia and Ben as they continue to navigate the skies toward Svalbard. This week Azu breaks hearts, Hamid has a chat with Wilde, Cel comes to the rescue, and Zolf discovers a secret. 38
165 Hide the Fang Hamid does a bit of gossiping, Cel plays a new game, Azu hears a mysterious ticking noise, and Zolf should really come take a look at this... 39
166 Smooth Sailing Join Alex, Helen, Bryn, Lydia and Ben as they and the crew face a difficult decision. This week Zolf proposes a vote, Hamid talks magic, Cel might have a solution, and Azu... "takes a break." 40
167 Fun and Games Join Alex, Helen, Bryn, Lydia and Ben as they weather a peculiar storm. This week Azu makes an unspoken pinky swear, Cel tries to improve things, Zolf experiences some drift, and Hamid suggests a way to pass the time. 41
168 It's Okay, but it's Complicated... Join Alex, Helen, Bryn, Lydia and Ben as they make some progress and take a nice nap. This week Zolf wrestles an airship, Cel makes some friends, Hamid gives an extra-strong hug, and Azu has a new perspective on things. 42
169 Airships and Ground Rules Join Alex, Helen, Bryn, Lydia and Ben as they come to terms with their new situation. This week Hamid doesn't know his own strength, Zolf needs to meditate, Azu practices the art of stillness, and Cel offers Wilde some lessons. 43
170 Checking In Join Alex, Helen, Bryn, Lydia and Ben as they adjust to their new normal aboard the Vengeance. This week Hamid has a moment of clarity, Azu feels tall again, Cel keeps an eye on Carter, and Zolf has a discussion with the captain. 44
171 The Bow Bar Join Alex, Helen, Bryn, Lydia and Ben as they take a break from all the chaos to experience Wilde's latest project. This week Hamid designs a red carpet outfit, Zolf looks for a sponge, Cel outlines some scientific plans, and Azu becomes a bowling ball of death. 45
172 Back in the Box! Join Alex, Helen, Bryn, Lydia and Ben as they prepare to re-enter the aurora. This week Hamid learns to sound authoritative, Azu wards off trouble, and Zolf and Cel have a heart-to-heart. 46
173 Mixed Blessings Join Alex, Helen, Bryn, Lydia, and Ben as they plunge once more into Wild Magic. This week Cel checks the engine, Hamid dives, Azu keeps an eye out, and Zolf finds some cheerful party decorations! 47
174 Impact Join Alex, Helen, Bryn, Lydia, and Ben as the Vengeance touches down. This week Hamid digs, Azu searches, Zolf keeps busy, and Cel finds a way. 48
175 Ascension Join Alex, Helen, Bryn, Lydia, and Ben as they encounter a stranger with an offer. This week Zolf chooses a different method of transport, Hamid tries to make sense of things, Azu receives a visitor, and Cel witnesses something they've always hoped they would. 49
176 Last Words (Part 1) Join Alex, Helen, Bryn, Lydia, and Ben as they journey to the home of the Ursans. This week Hamid stays outside, Zolf takes the wheel, Cel volunteers, and Azu notices a city! 50
177 Last Words (Part 2) Join Alex, Helen, Bryn, Lydia, and Ben as they speak to some departed friends. This week Cel finds a puzzle, Azu is offered a hiding spot, Hamid feels a chill, and Zolf finds what he's looking for. 51
178 Frost and Fire Join Alex, Helen, Bryn, Lydia, and Ben as they return to the physical world. This week Zolf worries, Cel offers their coat, Azu is a bit emotional, and Hamid gets brought up to speed. 52
179 Eat, Drink and Be Merry Join Alex, Helen, Bryn, Lydia, and Ben as they recuperate and explore their new surroundings.This week Cel receives a hug, Hamid and the kobolds reminisce, Azu goes for a walk, and Zolf talks things over with Wilde. 53
180 Visitation Join Alex, Helen, Bryn, Lydia, and Ben as they share knowledge with the council of the Ursans. This week Zolf is delegated to, Cel isn't an expert on everything (yet), Hamid does some casting, and Azu receives some startling news. 54
181 Baggage Join Alex, Helen, Bryn, Lydia, and Ben as the team prepares to enter a strange garden. This week Cel and Azu share stories, Zolf wants trustworthy info, and Hamid has some questions. 55
182 The Garden of Yerlik Join Alex, Helen, Bryn, Lydia, and Ben as they step into the shadows of the Garden. This week Cel plans a jog, Zolf has a strong spirit, Hamid keeps an eye on Wilde, and Azu feels compelled to look down and to the side... 56
183 Strength in Numbers Join Alex, Helen, Bryn, Lydia, and Ben as they do battle in the Blight! This week Hamid hovers, Azu gets psyched for smiting, Zolf reckons it's killable, and Cel drinks defensively. 57
184 Monster Mash Join Alex, Helen, Bryn, Lydia, and Ben as they face more denizens of the Blight. This week Zolf looks up, Azu sticks with what works, Hamid causes respectable explosions, and Cel notices some absences. 58
185 Silent Silver Join Alex, Helen, Bryn, Lydia, and Ben as they creep towards the corrupted heart of the Blight.This week Cel reads the room, Hamid goes for a classic, Azu knows how the sad bear feels, and Zolf will be careful (since Wilde asked so nicely). 59
186 For Whom the Bell Tolls Join Alex, Helen, Bryn, Lydia, and Ben as they behold the warped center of the Garden. This week Hamid talks arcane theory, Cel hears a distant tolling, Azu spots some familiar faces, and Zolf is gonna go check the bulbs, then. 60
187 It Tolls For Tree! Join Alex, Helen, Bryn, Lydia, and Ben as they engage in battle with the Garden itself! This week Zolf quite literally gazes into the void, Hamid blocks the squishy NPCs, Cel would like to consider the time-and-space thing, and Azu sends thoughts and prayers. 61
188 Wibble Wobble Join Alex, Helen, Bryn, Lydia, and Ben as they find themselves... elsewhere. This week Zolf left, Hamid catches an encore, Cel cracks the code, and Azu has been here before. 62
189 Reality Check Join Alex, Helen, Bryn, Lydia, and Ben as they face the shadows of the past.

This week Azu holds firm, Hamid talks a big game, Cel becomes the monster, and Zolf detects a shift.

190 Mind The Gap Join Alex, Helen, Bryn, Lydia, and Ben as they take a whirlwind tour of existence itself! This week Azu makes a call, Cel plays percussion, Zolf takes a plunge, and Hamid suggests they move away from the clicking. 64
191 Friends In Low Places Join Alex, Helen, Bryn, Lydia, and Ben as they navigate familiar tunnels and unfamiliar foes. This week Cel makes shocking traps, Hamid prepares a tip, Azu hopes to be mistaken for a stall, and Zolf would never freak out. 65
192 Sown Seeds Join Alex, Helen, Bryn, Lydia, and Ben as they reconvene and get some answers. This week Hamid needs some deep breaths, Cel drags Wilde into the hug, Azu is genuinely touched, and Zolf learns the consequences of an old failure. 66
193 Cult Classics The party converse with their enemies and find a way forward. This week Zolf welcomes some visitors, Cel withdraws their handshake, Azu inspires burning hatred, and Hamid demands an explanation. 67
194 Full Circle Zolf is getting some air, Cel thinks about knives, Azu can always just kill, and Hamid notices an eerie oddity. 68
195 The One That Got Away The party meets the architects of a possible solution as Azu offers a piggyback, Hamid washes up, Zolf is gonna bust in, and Cel gets very focused. 69
196 A Brief Catchup The party learns the location of the final piece of the puzzle and get equipped for the mission before they find themselves in Svalbard with a little help from professor Einstein. 70
197 Sounds in the Deep The party sneaks into Svalbard but does not get very far before Zolf alerts several shambling enemies. Once they have dispatched their foes, Azu hears an ominous sound from the depths. 71
198 Tourist Traps The party finds itself in a verdant tourist attraction and discovers a particularly bony enemy as they attempt to enter a building. Opting for caution, they find an alternate rooftop entrance instead of picking a fight. 72
199 Rock and a Thorn Place Zolf creates an impromptu prison for an intimidating enemy as the party scouts ahead. The foe's noisy attempts at an escape seem to get the attention of creatures throughout the complex and the party tries to make haste when they find an ominous room with overgrown plants and too many zombies. 73
200 Bossing It The party tries to sneak past a horde of zombies but Zolf immediately catches their attention. The zombies gets in a few hits and Hamid has a close call but the horde is quickly destroyed by the party's combined might. 74
201 A Colourful Encounter The party head further down and reach the council chambers, but a strange weariness settles over Cel and Azu. They find the dead bulb of a planar plant and are accosted by an incorporeal foe as they press on. 75
202 Nom Nom Nom The party flee their purple foe and Hamid discovers the kill switch in the depths of the dead plant. He takes the switch and uses it to quickly dispatch the malicious colour. 76
203 Excessively Sneaky Having found the kill switch, the party makes a swift retreat and reunites with their allies. 77