TimelinePrologueSeason 1Season 2Season 3Season 4Specials
# Episode Title Summary Season Number
AR1 Ancient Rome Sidequest 1 Sasha and Grizzop try to get their bearings in Ancient Rome. 0.1
AR2 Ancient Rome Sidequest 2 Sasha and Grizzop follow Cicero around the streets of Ancient Rome, Sasha makes a friend and Grizzop won't stop shooting!  0.2
AR3 Ancient Rome Sidequest 3 Sasha and Grizzop join in a full on battle. Sasha continues to be exasperated and Grizzop has the captain in his sights. 0.3
AR4 Ancient Rome Sidequest 4 Still mid battle and things look pretty dire for our heroes. Will Grizzop finally fell his foe? Will Sasha be able to flip her way out of trouble? 0.4
127 Welcome Back Azu and Hamid are thrust back into a world that tried to leave them behind when Einstein ferries them to a safe zone. 1
128 Tadaima The party heads off to meet with Wilde to questionable success. 2
129 Brave New World Azu and Hamid settle into their confinement, a few answers are given. 3
130 Violent Reactions The crew heads to a remote village to question an apothecary about the maker of the simulacrum. 4
131 Building Friendships Proper introductions are made. Enemies are checked for. Travel plans are...set. 5
132 Sinking Feeling The crew gets their last details together and set off for Okunoshima. 6
133 Sneaks and Cuddles Stairs are climbed. Store rooms searched. A grapple check initiated. 7
134 Onions and Jelly More boxes are searched. More stairs taken. An ambush attempted. 8
135 Science Covers are blown. The top in reached. Workspace is found. 9
136 Trouble at the Top Cel tries to bribe a kobold, then takes down the electricity while the rest head for the top of the lighthouse. 10
137 Lightning Round Zolf uses his profession in questionable ways. Hamid makes a permanent decision. 11
138 Lightning Boy and the Kobold Killers After destroying the power source, the crew faces the carnage and heads down the tower. 12
139 Blobs, Spikes, Spiders & Booms The party continues to fight kobolds and oozes inside the Shoin Institute. A flustered Hamid tries to figure out how to handle his new situation, Azu doesn't want to lose any more friends, Zolf has a lot of body positivity & Cel uses a unique potion. 13
140 How Puzzling The party continue their descend down the Shoin Institute, guided by Skraag the kobold, and begin to realize that Shoin has a thing for puzzle traps. Zolf is starting to lose his patience, Cel isn't okay with Hamid's assumptions, Azu loves a good smash, and Hamid is hungry. 14
141 All the Way Down The party take a long time to climb down the lift shaft and discover a reinforced glass tunnel that runs across the seabed to some old, underwater buildings. Zolf boops Cel, Hamid isn't quite small enough and Azu sees some octopuses. 15
142 Splashing Around The party continue into the underwater complex and find the corpses of a potential previous adventuring party. They search several flooded rooms and then head into a room with a conveyor belt. As they crawl into the conveyor belt tunnel, a trap triggers, separating Skraak and Hamid from the rest of the party. 16
143 Separation Anxiety The party is split up and Cel, Azu and Zolf wade through the gas room, swim through a flooded section, and walk through a tunnel before being interrupted by a whale. Meanwhile, Hamid and Skraak reach the end of the conveyor belt, and encounter aquarium and a chess room. 17
144 Ride the Wave Hamid and Skraak crawl into the maintenance tunnels, heading deeper into the complex. Meanwhile, Azu, Cel and Zolf run for their lives as the underwater glass tunnel cracks and water comes rushing in, and successfully make it to the room at the end of the tunnel. 18
145 Triggers, Traps and Tubes Azu, Cel, and Zolf continue to try not to drown while Hamid and Skraak get lost, do some bonding, and find the "big guy." 19
146 TBA 20
147 TBA 21
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