(new ep) |
m (new ep) |
||
Line 411: | Line 411: | ||
|The party tries to sneak past a horde of zombies but Zolf immediately catches their attention. The zombies gets in a few hits and Hamid has a close call but the horde is quickly destroyed by the party's combined might. |
|The party tries to sneak past a horde of zombies but Zolf immediately catches their attention. The zombies gets in a few hits and Hamid has a close call but the horde is quickly destroyed by the party's combined might. |
||
|74 |
|74 |
||
+ | |- |
||
+ | |201 |
||
+ | |[[RQG 201 - A Colourful Encounter|A Colourful Encounter]] |
||
+ | |The party head further down and reach the council chambers, but a strange weariness settles over Cel and Azu. They find the dead bulb of a planar plant and are accosted by an incorporeal foe as they press on. |
||
+ | |75 |
||
|} |
|} |
||
[[Category:Index]] |
[[Category:Index]] |
Revision as of 15:50, 16 June 2021
Seasons |
---|
Timeline • Prologue • Season 1 • Season 2 • Season 3 • Season 4 • Specials |
# | Episode Title | Summary | Season Number |
---|---|---|---|
AR1 | Ancient Rome Sidequest 1 | Sasha and Grizzop try to get their bearings in Ancient Rome. | 0.1 |
AR2 | Ancient Rome Sidequest 2 | Sasha and Grizzop follow Cicero around the streets of Ancient Rome, Sasha makes a friend and Grizzop won't stop shooting! | 0.2 |
AR3 | Ancient Rome Sidequest 3 | Sasha and Grizzop join in a full on battle. Sasha continues to be exasperated and Grizzop has the captain in his sights. | 0.3 |
AR4 | Ancient Rome Sidequest 4 | Still mid battle and things look pretty dire for our heroes. Will Grizzop finally fell his foe? Will Sasha be able to flip her way out of trouble? | 0.4 |
127 | Welcome Back | Azu and Hamid are thrust back into a world that tried to leave them behind when Einstein ferries them to a safe zone. | 1 |
128 | Tadaima | The party heads off to meet with Wilde to questionable success. | 2 |
129 | Brave New World | Azu and Hamid settle into their confinement, a few answers are given. | 3 |
130 | Violent Reactions | The crew heads to a remote village to question an apothecary about the maker of the simulacrum. | 4 |
131 | Building Friendships | Proper introductions are made. Enemies are checked for. Travel plans are...set. | 5 |
132 | Sinking Feeling | The crew gets their last details together and set off for the Shoin Institute. | 6 |
133 | Sneaks and Cuddles | Stairs are climbed. Store rooms searched. A grapple check initiated. | 7 |
134 | Onions and Jelly | More boxes are searched. More stairs taken. An ambush attempted. | 8 |
135 | Science! | Covers are blown. The top in reached. Workspace is found. | 9 |
136 | Trouble at the Top | Cel tries to bribe a kobold, then takes down the electricity while the rest head for the top of the lighthouse. | 10 |
137 | Lightning Round | Zolf uses his profession in questionable ways. Hamid makes a permanent decision. | 11 |
138 | Lightning Boy and the Kobold Killers | After destroying the power source, the crew faces the carnage and heads down the tower. | 12 |
139 | Blobs, Spikes, Spiders & Booms | The party continues to fight kobolds and oozes inside the Shoin Institute. A flustered Hamid tries to figure out how to handle his new situation, Azu doesn't want to lose any more friends, Zolf has a lot of body positivity & Cel uses a unique potion. | 13 |
140 | How Puzzling | The party continue their descend down the Shoin Institute, guided by Skraag the kobold, and begin to realize that Shoin has a thing for puzzle traps. Zolf is starting to lose his patience, Cel isn't okay with Hamid's assumptions, Azu loves a good smash, and Hamid is hungry. | 14 |
141 | All the Way Down | The party take a long time to climb down the lift shaft and discover a reinforced glass tunnel that runs across the seabed to some old, underwater buildings. Zolf boops Cel, Hamid isn't quite small enough and Azu sees some octopuses. | 15 |
142 | Splashing Around | The party continue into the underwater complex and find the corpses of a potential previous adventuring party. They search several flooded rooms and then head into a room with a conveyor belt. As they crawl into the conveyor belt tunnel, a trap triggers, separating Skraak and Hamid from the rest of the party. | 16 |
143 | Separation Anxiety | The party is split up and Cel, Azu and Zolf wade through the gas room, swim through a flooded section, and walk through a tunnel before being interrupted by a whale. Meanwhile, Hamid and Skraak reach the end of the conveyor belt, and encounter aquarium and a chess room. | 17 |
144 | Ride the Wave | Hamid and Skraak crawl into the maintenance tunnels, heading deeper into the complex. Meanwhile, Azu, Cel and Zolf run for their lives as the underwater glass tunnel cracks and water comes rushing in, and successfully make it to the room at the end of the tunnel. | 18 |
145 | Triggers, Traps and Tubes | Azu, Cel, and Zolf continue to try not to drown while Hamid and Skraak get lost, do some bonding, and find the "big guy." | 19 |
146 | Organic Matter | Hamid and Skraak explore the enormous room and find some interesting paperwork, although Shoin just really wants them to sit at a table. Azu, Cel and Zolf reunite with Hamid and Skraak, and they all proceed to fight some blobs. | 20 |
147 | The Dungeon Master | Azu, Cel, Hamid, Zolf and Skraak fight Shoin's giant pipe-organ machine in Shoin's underwater base. | 21 |
148 | Jumble Sale! | The party heal themselves after the fight with the giant pipe organ and explore the domed room. They see that the brain in the orb is infected with blue veins, and find blueprints showing the facility continues a long way down below them, and stumble upon Shoin's diary. | 22 |
149 | The Machinery of Evil | The party read Shoin's diary and investigate the cavern underneath his lab, discovering walls of caged, drugged kobolds. | 23 |
150 | Bedrock Misery | The party get some rest. They wake with some increasingly less drugged kobolds and face the reality of the Institute's human occupants. | 24 |
151 | Giblets! | Join Alex, Helen, Bryn, Lydia and Ben as they mosey through some mooks! This week Zolf is a chill environment-neutral dude, Azu goes for a swim, Cel considers just how big they can get, and Hamid fingerguns! | 25 |
152 | Decompressing | Join Alex, Helen, Bryn, Lydia and Ben as the party finally sees the sun! This week Zolf hopes for minecraft, Azu gets some stretches in, Hamid gets to make a call, Cel thinks about their future. | 26 |
153 | The Chatter Box | Join Alex, Helen, Bryn, Lydia, and Ben as they share stories while waiting out quarantine. This week Cel has creative ways to fight boredom, Zolf has more conventional ideas, Azu prefers to handle sticky human stuff, and Hamid tries to explain. | 27 |
154 | Red String and Hive Minds | Join Alex, Helen, Bryn, Lydia, and Ben as they pull the plot threads together. This week Hamid has a lot of theories, Zolf has an identity crisis, Azu wants to work out, and Cel does Science! | 28 |
155 | Dinner with Dragons | Join Alex, Helen, Bryn, Lydia, and Ben as they find some news from the outside. This week Zolf is hangry, Hamid is more than a bit awkward, Azu is amused, & Cel tries to make small talk. | 29 |
156 | In Memoriam | Join Alex, Helen, Bryn, Lydia, and Ben as they talk about their feelings. This week Azu mediates, Zolf has hope (but it still hurts), Hamid tries not to be a tyrant, Cel just wants to talk to the borb and Wilde has news... | 30 |
157 | The Big Picture | Join Alex, Helen, Bryn, Lydia, and Ben in this week's episode of Brorb Chat! This week Cel wants to make tin foil hats fashionable, Zolf recognizes something in Shoin's crafts, Hamid asks questions of the heart, and Azu makes some medical observations. | 31 |
RR1 | Roman Rogues Sidequest 1 | This week we meet a young Wilde, Grizz, Azus, and Amidus! Wilde wants a pretty dress, Grizz is the sensible one, Azus has a simple solution, and Amidus wants to expose the lie. | 31.1 |
RR2 | Roman Rogues Sidequest 2 | This week Wilde is snug in a rug, Amidus has too many layers, Grizz shows off some dagger skills, & Azus is worried! | 31.2 |
RR3 | Roman Rogues Sidequest 3 | Wilde gets a little stabby, Grizz grapples with a hug, Azus apparently has poor eyesight, Amidus notices something shiny! | 31.3 |
158 | On the Road Again | Azu carefully lurks, Hamid tries to make everyone cozier, Zolf mopes and Hopes, and Cel changes and un-changes their plans. | 32 |
159 | Hiroshima | Join Alex, Helen, Bryn, Lydia, and Ben as they actually get some R & R and explore the city! This week Zolf goes shopping for Wilde, Hamid heads to the bank, Azu finally gets to enjoy space her size, & Cel has eyes on a new project! | 33 |
160 | A Fixer Upper | Azu makes a bunch of people cry, Hamid gets domestic, Cel has the best build team, & Zolf is not great at this... | 34 |
161 | Terms and Conditions | Join Alex, Helen, Bryn, Lydia and Be as they navigate difficult arrangements before taking flight. This week, Hamid outfits the kobolds, Azu's got ALL the marbles, Cel shows off their model kit, and Zolf takes up the new mantle of chief mediator. | 35 |
162 | Flying High | Join Alex, Helen, Bryn, Lydia, and Ben as they get to building! This week Azu has opinions about chairs, Cel is chill, Zolf breaks the news to Amelia, and Hamid gets crafty! | 36 |
163 | Friend or Foe | The crew begin their voyage north! Hamid gets to know the crew, Cel wants juicy backstories, Zolf considers a self-care mutiny, and Azu does the weather. | 37 |
164 | Let's Talk | Join Alex, Helen, Bryn, Lydia and Ben as they continue to navigate the skies toward Svalbard. This week Azu breaks hearts, Hamid has a chat with Wilde, Cel comes to the rescue, and Zolf discovers a secret. | 38 |
165 | Hide the Fang | Hamid does a bit of gossiping, Cel plays a new game, Azu hears a mysterious ticking noise, and Zolf should really come take a look at this... | 39 |
166 | Smooth Sailing | Join Alex, Helen, Bryn, Lydia and Ben as they and the crew face a difficult decision. This week Zolf proposes a vote, Hamid talks magic, Cel might have a solution, and Azu... "takes a break." | 40 |
167 | Fun and Games | Join Alex, Helen, Bryn, Lydia and Ben as they weather a peculiar storm. This week Azu makes an unspoken pinky swear, Cel tries to improve things, Zolf experiences some drift, and Hamid suggests a way to pass the time. | 41 |
168 | It's Okay, but it's Complicated... | Join Alex, Helen, Bryn, Lydia and Ben as they make some progress and take a nice nap. This week Zolf wrestles an airship, Cel makes some friends, Hamid gives an extra-strong hug, and Azu has a new perspective on things. | 42 |
169 | Airships and Ground Rules | Join Alex, Helen, Bryn, Lydia and Ben as they come to terms with their new situation. This week Hamid doesn't know his own strength, Zolf needs to meditate, Azu practices the art of stillness, and Cel offers Wilde some lessons. | 43 |
170 | Checking In | Join Alex, Helen, Bryn, Lydia and Ben as they adjust to their new normal aboard the Vengeance. This week Hamid has a moment of clarity, Azu feels tall again, Cel keeps an eye on Carter, and Zolf has a discussion with the captain. | 44 |
171 | The Bow Bar | Join Alex, Helen, Bryn, Lydia and Ben as they take a break from all the chaos to experience Wilde's latest project. This week Hamid designs a red carpet outfit, Zolf looks for a sponge, Cel outlines some scientific plans, and Azu becomes a bowling ball of death. | 45 |
172 | Back in the Box! | Join Alex, Helen, Bryn, Lydia and Ben as they prepare to re-enter the aurora. This week Hamid learns to sound authoritative, Azu wards off trouble, and Zolf and Cel have a heart-to-heart. | 46 |
173 | Mixed Blessings | Join Alex, Helen, Bryn, Lydia, and Ben as they plunge once more into Wild Magic. This week Cel checks the engine, Hamid dives, Azu keeps an eye out, and Zolf finds some cheerful party decorations! | 47 |
174 | Impact | Join Alex, Helen, Bryn, Lydia, and Ben as the Vengeance touches down. This week Hamid digs, Azu searches, Zolf keeps busy, and Cel finds a way. | 48 |
175 | Ascension | Join Alex, Helen, Bryn, Lydia, and Ben as they encounter a stranger with an offer. This week Zolf chooses a different method of transport, Hamid tries to make sense of things, Azu receives a visitor, and Cel witnesses something they've always hoped they would. | 49 |
176 | Last Words (Part 1) | Join Alex, Helen, Bryn, Lydia, and Ben as they journey to the home of the Ursans. This week Hamid stays outside, Zolf takes the wheel, Cel volunteers, and Azu notices a city! | 50 |
177 | Last Words (Part 2) | Join Alex, Helen, Bryn, Lydia, and Ben as they speak to some departed friends. This week Cel finds a puzzle, Azu is offered a hiding spot, Hamid feels a chill, and Zolf finds what he's looking for. | 51 |
178 | Frost and Fire | Join Alex, Helen, Bryn, Lydia, and Ben as they return to the physical world. This week Zolf worries, Cel offers their coat, Azu is a bit emotional, and Hamid gets brought up to speed. | 52 |
179 | Eat, Drink and Be Merry | Join Alex, Helen, Bryn, Lydia, and Ben as they recuperate and explore their new surroundings.This week Cel receives a hug, Hamid and the kobolds reminisce, Azu goes for a walk, and Zolf talks things over with Wilde. | 53 |
180 | Visitation | Join Alex, Helen, Bryn, Lydia, and Ben as they share knowledge with the council of the Ursans. This week Zolf is delegated to, Cel isn't an expert on everything (yet), Hamid does some casting, and Azu receives some startling news. | 54 |
181 | Baggage | Join Alex, Helen, Bryn, Lydia, and Ben as the team prepares to enter a strange garden. This week Cel and Azu share stories, Zolf wants trustworthy info, and Hamid has some questions. | 55 |
182 | The Garden of Yerlik | Join Alex, Helen, Bryn, Lydia, and Ben as they step into the shadows of the Garden. This week Cel plans a jog, Zolf has a strong spirit, Hamid keeps an eye on Wilde, and Azu feels compelled to look down and to the side... | 56 |
183 | Strength in Numbers | Join Alex, Helen, Bryn, Lydia, and Ben as they do battle in the Blight! This week Hamid hovers, Azu gets psyched for smiting, Zolf reckons it's killable, and Cel drinks defensively. | 57 |
184 | Monster Mash | Join Alex, Helen, Bryn, Lydia, and Ben as they face more denizens of the Blight. This week Zolf looks up, Azu sticks with what works, Hamid causes respectable explosions, and Cel notices some absences. | 58 |
185 | Silent Silver | Join Alex, Helen, Bryn, Lydia, and Ben as they creep towards the corrupted heart of the Blight.This week Cel reads the room, Hamid goes for a classic, Azu knows how the sad bear feels, and Zolf will be careful (since Wilde asked so nicely). | 59 |
186 | For Whom the Bell Tolls | Join Alex, Helen, Bryn, Lydia, and Ben as they behold the warped center of the Garden. This week Hamid talks arcane theory, Cel hears a distant tolling, Azu spots some familiar faces, and Zolf is gonna go check the bulbs, then. | 60 |
187 | It Tolls For Tree! | Join Alex, Helen, Bryn, Lydia, and Ben as they engage in battle with the Garden itself! This week Zolf quite literally gazes into the void, Hamid blocks the squishy NPCs, Cel would like to consider the time-and-space thing, and Azu sends thoughts and prayers. | 61 |
188 | Wibble Wobble | Join Alex, Helen, Bryn, Lydia, and Ben as they find themselves... elsewhere. This week Zolf left, Hamid catches an encore, Cel cracks the code, and Azu has been here before. | 62 |
189 | Reality Check | Join Alex, Helen, Bryn, Lydia, and Ben as they face the shadows of the past.
This week Azu holds firm, Hamid talks a big game, Cel becomes the monster, and Zolf detects a shift. |
63 |
190 | Mind The Gap | Join Alex, Helen, Bryn, Lydia, and Ben as they take a whirlwind tour of existence itself! This week Azu makes a call, Cel plays percussion, Zolf takes a plunge, and Hamid suggests they move away from the clicking. | 64 |
191 | Friends In Low Places | Join Alex, Helen, Bryn, Lydia, and Ben as they navigate familiar tunnels and unfamiliar foes. This week Cel makes shocking traps, Hamid prepares a tip, Azu hopes to be mistaken for a stall, and Zolf would never freak out. | 65 |
192 | Sown Seeds | Join Alex, Helen, Bryn, Lydia, and Ben as they reconvene and get some answers. This week Hamid needs some deep breaths, Cel drags Wilde into the hug, Azu is genuinely touched, and Zolf learns the consequences of an old failure. | 66 |
193 | Cult Classics | The party converse with their enemies and find a way forward. This week Zolf welcomes some visitors, Cel withdraws their handshake, Azu inspires burning hatred, and Hamid demands an explanation. | 67 |
194 | Full Circle | Zolf is getting some air, Cel thinks about knives, Azu can always just kill, and Hamid notices an eerie oddity. | 68 |
195 | The One That Got Away | The party meets the architects of a possible solution as Azu offers a piggyback, Hamid washes up, Zolf is gonna bust in, and Cel gets very focused. | 69 |
196 | A Brief Catchup | The party learns the location of the final piece of the puzzle and get equipped for the mission before they find themselves in Svalbard with a little help from professor Einstein. | 70 |
197 | Sounds in the Deep | The party sneaks into Svalbard but does not get very far before Zolf alerts several shambling enemies. Once they have dispatched their foes, Azu hears an ominous sound from the depths. | 71 |
198 | Tourist Traps | The party finds itself in a verdant tourist attraction and discovers a particularly bony enemy as they attempt to enter a building. Opting for caution, they find an alternate rooftop entrance instead of picking a fight. | 72 |
199 | Rock and a Thorn Place | Zolf creates an impromptu prison for an intimidating enemy as the party scouts ahead. The foe's noisy attempts at an escape seem to get the attention of creatures throughout the complex and the party tries to make haste when they find an ominous room with overgrown plants and too many zombies. | 73 |
200 | Bossing It | The party tries to sneak past a horde of zombies but Zolf immediately catches their attention. The zombies gets in a few hits and Hamid has a close call but the horde is quickly destroyed by the party's combined might. | 74 |
201 | A Colourful Encounter | The party head further down and reach the council chambers, but a strange weariness settles over Cel and Azu. They find the dead bulb of a planar plant and are accosted by an incorporeal foe as they press on. | 75 |